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The Classic Video Games Literature List (formerly The Classic Video Games Book & Periodical List) Compiled & maintained by Lee K. Seitz (email@example.com) Version 1.0 Last Update: 4 September 1998 Copyright 1994, 1995, 1997, 1998 Lee K. Seitz Notes on books are copyrighted by the individual authors. All video games are trademarked by their manufacturers. ------------------------------ Subject: 1. DISCLAIMER This list is Copyright 1998 by Lee K. Seitz. It may be freely redistributed in whole or in part, provided that this copyright notice is not removed. It may not be sold for profit or incorporated in commercial documents without the written permission of the copyright holder. Permission is expressly granted for this document to be made available for file transfer from installations offering unrestricted file transfer on the Internet. This list is provided as is without any express or implied warranty. Ordering information for certain books or periodicals should not be taken as an endorsement of that item's quality or content. Lee K. Seitz has no affiliation with any of the publishers listed, nor does he have any affiliation with any video game manufacturer. All video games and systems listed are trademarked by their manufacturers. Use of these trademarks is not intended to challenge said ownership. Opinions presented within the notes section of any entry belong to the author of the note. They should in no way be construed as those of Lee K. Seitz or other note authors, unless otherwise indicated. I hope you have enjoyed reading this disclaimer. ------------------------------ Subject: 2. TABLE OF CONTENTS 1. DISCLAIMER 2. TABLE OF CONTENTS 3. BRIEF HISTORY 4. WHAT THIS DOCUMENT IS AND ISN'T 5. WHERE TO GET THIS DOCUMENT 6. FORMAT OF ENTRIES 7. ABBREVIATIONS 8. BOOKS 9. PERIODICALS 10. THANKS ------------------------------ Subject: 3. BRIEF HISTORY I had been planning on starting a list like this for a few months when Galen Komatsu posted a message titled "Classics of Western Literature^H^H^H^H^H^H^H^H^H^HGaming!" to rec.games.video.classic on 24 Oct 1994. He wanted to start such a list himself. E-mail was exchanged and Galen graciously allowed me to have the job of maintaining this list. At the same time, Gregg Woodcock sent messages to both Galen & I with his list of a large number of classic video game books, most of which he owns! This document started largely as an outgrowth of Gregg's original list. Special thanks to Gregg & Galen and everyone else who has contributed to this list. Note that although this is version 1.x, the number started at 0.1. The original plan was to go to version 1.0 when a big chunk of the missing information was provided. It didn't happen before the revision number creeped up, so this is actually the tenth (or more) revision. ------------------------------ Subject: 4. WHAT THIS DOCUMENT IS AND ISN'T The purpose of this document is manyfold. If you wish to start a collection of classic video game literature, but don't know what there is, here's all the information you could want (hopefully). If you wish to port your favorite classic to another platform, find the book(s) that cover it and use them for reference. If you just found that much-desired cartridge for your classic home system, but seem to be having problems playing it, seek out a book here that covers it. If you think you have a complete run of a classic video game magazine, but aren't quite sure, check here. Due to the fact that classic video games are from a bygone age, most of the books & periodicals in this list are out of print. For books, please check their publication date to determine if you might still be able to find it. For magazines, if back issues are available as of the latest update, that information will be noted in all caps. This list does not include periodicals that only featured occasional articles on classic video games. Such a list would be nearly impossible to compile and incredibly long. This list also does not include books and periodicals related to Nintendo, Sega, etc. Despite much debate, I do not consider the NES or SMS to be classic systems. I also feel this document is long enough as it is, and including them would make it at least twice as long. Finally, this list does not include literature related solely to classic computer systems and games. That, too, would only double the length of this document. I have made an exception or two for books that cover several games that were ported to classic systems (e.g. Summer Games by Epyx). This list is rather U.S.-centric at the moment. There has not been sufficient demand to add Canadian, British, and Australian information. If you have any additions, corrections, or suggestions for this list, please e-mail firstname.lastname@example.org. Please allow one week for responses. I particularly need notes for most of the literature, including some that already has notes. I don't own most of these books and magazines, and don't claim to have read from cover to cover all the ones I do have. I would also like to hear from you if you make this list available at an ftp or WWW site. ------------------------------ Subject: 5. WHERE TO GET THIS DOCUMENT This document is posted infrequently to rec.games.video.classic and rec.games.video.arcade.collecting. The latest version will also be available on the World Wide Web at the URL: http://home.hiwaay.net/~lkseitz/cvg/cvglit.shtml ------------------------------ Subject: 6. FORMAT OF ENTRIES Book entries are in alphabetical order by author. The format is as follows: Author; _Title_; ISBN; Publisher; Date; Cover Price (in $US); Pages; Format. (See abbreviations.) Arcade: List of games covered. Home: List of systems covered. (See abbreviations.) (note 1) Notes: Notes from people who have read it, indicated by user name. (See thanks at end.) (Note 1: The "Home" section is listed only if no specific games are covered or the specific games covered are not known. If they are known, the entry will read something like: 2600: KABOOM!, PAC-MAN, PITFALL!. INTV: B-17 BOMBER, PITFALL!.) The names of all games are in ALL CAPS the *first* time they are referenced in connection to a book. This keeps users from worrying about mixed case when searching the document. This is also true of home systems that are not referenced often enough to have an abbreviation. Home system abbreviations are also in ALL CAPS. Periodicals are in alphabetical order by title. The format is as follows: _Title_; ISSN; Publisher; First Issue (date)-Last Issue (date); Frequency; Cover Price (in $US); Pages; Format. (See Abbreviations.) Covers: ARCADE, HOME, COMPUTER, and/or HANDHELD. Notes: Notes from people who have read it, indicated by user name. (See thanks at end.) First and last issue numbers will be listed as they are in the periodical. This means either number (e.g. 1-20) or volume and issue number (e.g. v1n1-v2n8). If only issue numbers are used, this usually means that the entire run of the periodical is considered "volume 1." In such cases, if the periodical were to be cancelled and restarted, that would usually be considered "volume 2." Other publishers consider each year the periodical is published to be a separate volume. ------------------------------ Subject: 7. ABBREVIATIONS Formats (refers to the size and binding, not the content): COL Coloring book COM Comic book HC Hard cover (usually larger than a PB and smaller than a TPB) MAG Magazine NEWS Newsletter (no cover or spine) PAM Pamphlet (approx. PB size, but no flat spine; staples instead) PB Standard-sized paperback (or close to it) TPB Trade paperback (larger than a PB) Home Systems: 2600 Atari 2600 5200 Atari 5200 7800 Atari 7800 CHNF Channel F CLCO ColecoVision INTV Intellivision OD^2 Odyssey^2 PONG Any of many dedicated pong systems VECT Vectrex ------------------------------ Subject: 8. BOOKS Albin, Len; _Secrets of the Video Game Super Stars_; 0-380-80614-2; Avon Books; 1982; $2.50; 186p; PB. Arcade: ARMOR ATTACK, ASTEROIDS, ASTEROIDS DELUXE, BATTLEZONE, BERZERK, CENTIPEDE, CRAZY CLIMBER, DEFENDER, DONKEY KONG, FROGGER, GALAXIAN, GALAGA, GORF, MISSILE COMMAND, MONACO G.P., MOON CRESTA, MOUSETRAP, OMEGA RACE, PAC-MAN, PHOENIX, QIX, SCRAMBLE, SPACE INVADERS, STARGATE, SUPER COBRA, TEMPEST. Notes: B&W illustrations of varying quality, but most are quite good. Each chapter is based on hints from a person somewhere in the U.S. who had a world record on the game or close to it. The final chapter has short discussion on what's available for the home market and what new games are coming (such as Sub-Roc 3-D and the Atari 5200). Also mentions the unique arcade game, OOPS! by Larry Rosenthal and the introduction has some tips on WIZARD OR WOR. (lkseitz) Albano, John; _Ms. Pac-Man's Prize Pupil; 0-307-11791-X; [Publisher?]; 1983; $1.25; [?]p; [Format?]. Arcade: BABY PAC-MAN, MS. PAC-MAN. Notes: A Golden Look-Look Book. Mazes, cartoons, story. Kid's book, but a neat item for a collection. Cover picture of Ms. Pac-Man pushing Baby Pac-Man in cart near tree. (jmcdonald) Albano, John; _Pac-Man and the Ghost Diggers_; 0-307-11790-1; [Publisher?]; 1983; $1.25; [?]p; [Format?]. Arcade: BABY PAC-MAN, PAC-MAN. Notes: A Golden Look-Look Book. Mazes, cartoons, kid story. Still a neat item for a collection. Blue cover. Pac-Man pulling Baby Pac-Man in wagon. (jmcdonald) Alpert, Stephen P. & Kenneth E. Smith; _Video Arcade, Pinball, Slot Machine, and Other Amusement Tokens of North America_; [ISBN?] (LCCN 85-115285); Amusement Token Collectors Association; 1984; $[?]; 254p; [Format?]. Notes: [Info?] Amis, Martin; _Invasion of the Space Invaders_; 0-458-95350-4; Methuen Publications; 1982; $[?]; 127p; TPB. Arcade: [Info?] Home: [Info?] Notes: Covers heaps of classic games, from arcade to home systems and handhelds. It has heaps of pics and would be worthwhile IMHO of tracking down for any RGVC person's library. (tim) This is an Australian printing of the book below. Amis, Martin; _Invasion of the Space Invaders_; 0-890-87351-8; Celestial Arts; 1982; $[?]; 127p; TPB[?]. Notes: B&W and some color illustrations. This book has also been referred to as _Invasion of the Video Invaders_. I don't know what differences there are, if any, betweent the two titles. [Info?] (lkseitz) Atari, Inc.; _Atari Video Computer System Log Book_; NO ISBN; Atari Corp.; 1982; FREE; 32p; PAM. Home: 2600. Notes: Available only by sending in registration card for Atari VCS (2600). The cover resembles the red "diamond" catalog of the time, but is blue. The interior is divided into the same sections as the catalog and lists three rankings for each game with a goal and a blank to write the date it was achieved. The last two pages have grids for writing game names, scores, and dates. (lkseitz) Baker, Mark; _I Hate Videots: Today the Arcade, Tomorrow the World_; 0-671-45688-1; Simon & Schuster (Fireside); 1982; $3.95; 96p; PB. Notes: Illustrations by Greg Crawford. Humor. Includes sections on a history of famous video game dates from 1900 B.C. to A.D. 1982, tell-tale signs of a videot, and deprogramming a videot. Beamer, Charles; _Video Fever_; 0-840-75831-6; Nelson; 1982; $3.95; 143p; PB. Notes: Illustrated. Psychological & social study. [Info?] Beedham, Jeff; _Game Force Video Game Price Guide_; [ISBN?]; Del World Publications/Game Force Productions; 1995; $15; 70p; unique (spiral bound). Home: 2600, 5200, 7800, ARCADIA 2001, ASTROCADE, CHNF, CLCO, INTV, OD^2, VECTREX. Notes: An accurate collecting guide covering up to early 1995. Covers the histories and games for 3DO, 2600, 5200, 7800, Arcadia 2001, Astrocade, Channel F, ColecoVision, Game Boy, Game Gear, Genesis/Sega CD/32X, Intellivision, Jaguar, Lynx, Neo Geo, NES, Odyssey&2, SMS, SNES, TurboDuo, Vectrex. And if you haven't heard of some these systems mentioned you will know all about them after you read their detailed history in this book. Also covers all the games released for the above systems and includes descriptions on some of them. No pictures due to copyright reasons. Includes game values and mail order places where you can get classic games. The GF Price Guide is a high-quality book with an easy to use indexing system. An invaluable reference tool. A must for the gamer and collector. (beedham) A second edition was planned for 1996. I do not know if it came out or not. (lkseitz) Berry, Joy Wilt; _[What to do when your mom or dad says--] "Don't Overdo with Video Games"_; 0-941-51025-5; Living Skills Press; 1983; $3.95; 48p; [Format?]. Notes: Juvenile literature. Discusses the negative aspects of playing too many video games and how to schedule your free time to include other activities. Part of "the Survival Series for Kids." Berry, Joy Wilt; _So What's Wrong with Playing Video Games?_; 0-849-98169-7; Word; 1982; $2.95; 48p; PB. Notes: Appears to be the same book as his other on your list [_Don't Overdo with Video Games_] based on your description as it discussing negative parts of playing too many games and also how to schedule your time and money around other activities. (aadavis) Pictures by Bartholomew. Juvenile literature. Birkner, John & Jim Sykora; _The Video Master's Guide to Pac-Man_; 0-553-22959-1; Bantam; 1982; $1.95; 84p; HC. Arcade: PAC-MAN. Notes: Illustrated. [Info?] Blanchet, Micheal; _How to Beat Atari, Intellivision, and Other Home Video Games_; 0-671-45909-0; Simon & Schuster (Fireside); 1982; $4.95; 128p; PB. 2600: ASTEROIDS, BARNSTORMING, CHOPPER COMMAND, DEMON ATTACK, THE EMPIRE STRIKES BACK, FREEWAY, GRAN PRIX, KABOOM!, PAC-MAN, SPACE CHASE, STAR MASTER, STAR VOYAGER. INTV: ARMOR BATTLE, ASTRO SMASH, SPACE ARMADA. OD^2: FREEDOM FIGHTERS!, HELICOPTER RESCUE!, K.C. MUNCHKIN!, MONKEY SHINES!, OUT OF THIS WORLD!, UFO! Notes: Illustrated by R.B. Backhaus. Also contains a chapter on "Converting the Atari Joystick for Left-Handed Use." (mvcooley) Blanchet, Michael; _How to Beat the Video Games_; 0-671-45375-0; Simon and Schuster (Fireside); 1982; $3.95; 112p; TPB. Arcade: ASTEROIDS, BATTLEZONE, BERZERK, CENTIPEDE, DEFENDER, DONKEY KONG, ELIMINATOR, GALAGA, GALAXIAN, GORF, MAKE TRAX, MOUSETRAP, OMEGA RACE, PAC-MAN, QIX, SCRAMBLE, SPACE INVADERS, STAR CASTLE, STARGATE, TEMPEST. Notes: This book has some abstract B&W illustrations. Bloom, Steve; _Video Invaders_; 0-668-05518-9 (HC), 0-668-05520-0 (TPB); Arco; 1982; $11.95 (HC), $5.95 (TPB); 220p; HC, TPB. Notes: I remember hearing an Atari Games employee rag on [this] book, though, claiming that a lot of stuff was wrong and that Donna Taylor wasn't really the driving force behind Centipede. (junkster) Author was editor of _Video Games_ (see periodicals). Illustrated. Juvenile literature. Discusses the immensely popular video game which resulted from the marriage of the computer and the television. Blumenthal, Howard J.; _The Complete Guide to Electronic Games_; 0-722-11762-0; New American Library; 1981; $3.95?; 214p; PB. Home: 2600, INTV, OD^2. Notes: Concentrates on hand-held videogames as well as home systems such as the Atari 2600, Intellivision, Odyssey, APF, etc. (rbarbaga) The ISBN, page count, and format are from the UK/Australian edition. (J.Yeates) The U.S. price is an estimate from the UK (1.75 pounds) and Australian ($5.95) prices. (lkseitz, J.Yeates) Blumenthal, Howard J.; _The Media Room: Creating Your Own Home Entertainment and Information Center; 0-140-46538-3; Penguin Books; 1983; $9.95; 184p; TPB. Arcade: PONG. Home: 2600, 5200, CLCO, INTV, PONG, OD^2. Notes: Contains a single chapter on "Videogames" [sic], although there are other mentions throughout the book. This chapter gives a very brief history of video games, starting with coin-op Pong and quickly switching to home systems. It concentrates on the 2600 and Intellivision, although the recently released 5200 and ColecoVision are also mentioned. Also contains some nice B&W pictures of the 2600, Intellivision, and 5200. (lkseitz) Broomis, Nick; _The Video Master's Guide to Defender_; 0-553-22980-X; Bantam; 1982; $1.95; 79p; PB. Arcade: DEFENDER. Notes: Lots of hand-drawn B&W illustrations. Buchsbaum, Walter H. & Robert Mauro; _Electronic Games: Design, Programming, and Troubleshooting_; 0-070-08721-0; McGraw-Hill; 1979; $17.50; 335p; HC. Arcade: TIC TAC QUIZ, FONZ. Home: 2600, CHNF, PONG. Notes: It deals primarily with various pong-type games at the HARDWARE level; it is essentially a textbook. The final chapter contains photos and technical information/specifications on the following systems: Odyessy 2000,3000,4000; RCA STUDIO II; Fairchild Channel F; Atari 2600 (no technical info) COLECO TELSTAR ARCADE (no technical info but 3 screen shots), and some other primative arcade console games. (genelog) Everything you ever need to know to get a game machine built and games programmed. Plenty of schematics and stuff. Also examines Pong systems, RCA STUDIO II, Fairchild Channel F, 2600, Telstar Arcade, Tic Tac Quiz (arcade) and Fonz (arcade), with tech info and block diagrams. (kingpong) Illustrated. Includes index. Buchsbaum, Walter H. & Robert Mauro; _Microprocessor-Based Electronic Games_; 0-07-008722-9; McGraw-Hill; 1983; $9.95; 293p; PB. Arcade: BOSCONIAN, FROGGER, PAC-MAN, ZAXXON. Home: 2600, CLCO, INTV, OD^2. Notes: Updated version of Electronic Games, with focus on doing the same things, but with microprocessors. Also examines Odyssey^2, 5200, Intellivision, Colecovision, handhelds, Coleco's Pac-Man standalone, and from the arcade, Bosconian, Pac-Man, Frogger, and Zaxxon, with tech info and such stuff. (kingpong) Buckwalter, Len; _Video Games_; 0-448-14138-8; Grosset & Dunlap; 1977; $1.95; 158p; PB. Notes: Unknown relation between this book and the next. Buckwalter, Len; _Video Games_; 0-448-14345-3; Grosset & Dunlap; 1977; $6.95; 158p; TPB. Home: CHNF, RCA STUDIO II, Magnavox ODYSSEY, PONG. Notes: B&W photos of lots of pre-Atari 2600 home systems, including Fairchild Video Entertainment System (Channel F), RCA Studio II, Coleco Telstar, Atari Pong, Atari Super Pong, and Magnavox Odyssey. Consumer guide in back lists approximately four dozen systems, including six models of the Odyssey. (lkseitz) Bueschel, Richard M.; _Arcade One: Illustrated Historical Guide to Arcade Machines_; 0-86667-051-3; Coin Slot Books; 1993; $36.95[?]; [?]p; TPB[?]. Clark, James I.; _A Look Inside Video Games_; 0-817-21410-0; Raintree Publishers; 1985; $15.50; 48p; [Format?]. Notes: Juvenile literature. Illustrated, some in color. Explains how video games work, traces their history, and speculates on their future. Cohen, Daniel; _Video Games_; 0-671-45872-8; Pocket Books; 1982; $1.95; 120p; PB. Home: 2600, CLCO, INTV, OD^2. Arcade: PAC-MAN, various. Notes: Adolescent level book that discusses how video games work and their history. Contains lots of nice B&W photos of arcade games, home game consoles, some Intellivision screen shots (from before the games were officially named), and more. (lkseitz) Cohen, Daniel & Susan; _The Kid's Guide to Home Computers_; 0-671-49361-2; Pocket Books; 1983; $1.95; 118p; PB. Home: 2600, INTV, CLCO, OD^2. Notes: Though this book would seemingly be only about computers, it contains a fair amount of video game information also. Contains several B&W system and game photos of several systems (INTV, Odyssey, Coleco, Adam, Aquarius, 800, Apple, C-64, Vic 20, etc.)! Also contains some INTV computer system game shots of these unreleased games: Number Jumbler, Flinstones: Keyboard Fun, Game Maker and Basic Programmer. Also contains a section on peripherals that covers joysticks (Spectravideo, Coleco Super Action), printers, monitors, etc. (cdyer) Has a "turn your game system into a computer" section, which features a brief discussion of ADAM, Aquarius, INTV and 2600 computer add-ons, as well as a mention of an INTELLIVISION-III (not the INTV-III) with battery operated controls and built-in speech synth. Interesting. (jmcdonald) Cohen, Daniel & Susan; _The Kid's Guide to Home Video_; 0-671-52731-2; [Publisher?]; [Date?]; $[?]; [?]p; [Format?]. Notes: [Info?] Cohen, Scott; _Zap! The Rise and Fall of Atari_; 0-070-11543-5; McGraw-Hill; 1984; $14.95; 177p; HC. Notes: This book tells the tale of the early video games industry, focusing on the trials and tribulations of Atari. Read this book and find out everything you would want to know about the history of Atari up through 1984. (woodcock) A good read and believable from someone at the competition (INTV). (sroney) Bibliography, index. Consumer Guide; _The Complete Book of Video Games_; 0-446-84449-3; Warner Books; 1977; $1.75; 222p; PB. Home: 2600, CHNF, PONG. Notes: Lots of B&W photos. Focuses mainly on dedicated (or "pong-type") systems, but does include photos and articles on the original ODYSSEY and Fairchild. A mention of the "soon to be released" Atari VCS. This is a great book for those who collect dedicated systems. The most comprehensive list with photos I have seen. (jmcdonald) Consumer Guide; _How to Win at Donkey Kong_; 0-671-45840-X; Pocket Books; 1982; $1.95; 32p; PAM. Arcade: DONKEY KONG. Notes: Basically an expanded version of the Donkey Kong section from Consumer Guides' _How to Win at Video Games_ (0-517-381192). Color illustrations. Has nice section on "Donkey Kong Grandstanding" describing hard-to-impossible to do tricks. (lkseitz) Consumer Guide; _How to Win at E.T., the Video Game_; 0-440-13767-5; Dell; 1983; $2.50; 32p; PAM?. 2600: E.T. Notes: Color. [Info?] Consumer Guide; _How to Win at Pac-Man_; 0-671-45361-0; Pocket Books; 1982; $2.25; 32p; PAM?. Arcade: PAC-MAN. Notes: Color. [Info?] Consumer Guide; _How to Win at Video Games_; 0-517-38119-2; Publications International, Ltd.; 1982; $3.95; 64p; TPB. Arcade (main): ASTEROIDS, CENTIPEDE, DEFENDER, DONKEY KONG, FROGGER, MISSILE COMMAND, MS. PAC-MAN, OMEGA RACE, PAC-MAN, PHOENIX, QIX, TEMPEST, TURBO. Arcade (secondary): ELIMINATOR, HYPERBALL, MAKE TRAX, MOUSETRAP, STARGATE, VANGUARD. Home: 2600, 5200, INTV, OD^2. Notes: Title is in the same style as the subtitle on early issues of _JoyStik_. The two have the same publisher. Color photos of all cabinets. Color illustrations of each main game. Each main game also has a section on the home version, if it existed at the time. Those that didn't have a home version talk about some other "similar" home game. Each main game, except Frogger, Missile Command, Ms. Pac-Man, and Turbo, ends with a short section summarizing bonus, popularity, location, enemies, approachability, sex appeal, age appeal, control comfort, skill vs. strategy, clocked or not, special effects, value for money, pros, and cons. Has one page for "up-and-coming" (secondary) games and another page for home systems, including the then unreleased Atari Video System X, which became known as the Atari 5200. (lkseitz) Consumer Guide; _How to Win at Video Games_; 0-517-42470-3; Publications International, Ltd.; 1983; $[?]; 64p; TPB (spiral bound). Arcade: [?]. Notes: 17 arcade games, most with great color pictures, plus tricks and settings sections. Also includes a picture of Eric Ginner, [who later became the] designer of Trevor McFur in the Crescent Galaxy on the Atari Jaguar. (kingpong) Consumer Guide; _How to Win at Video Games_; 0-88176-111-7; Publications International, Ltd.; $[?]; 64p; TPB (staple bound). Arcade: [?]. Notes: Same contents as spiral bound book (ISBN 0-517-42470-3), with small changes in the publisher info. This version seems to be more rare - my findings are 7 spiral to 1 staple. (kingpong) Consumer Guide; _How to Win Video Games_; 0-671-45841-8; Publications International Ltd.; 1982; $2.95; 96p; PB[?]. Arcade: ASTEROIDS, CENTIPEDE, DEFENDER, DONKEY KONG, FROGGER, MISSILE COMMAND, MS. PAC-MAN, OMEGA RACE, PAC-MAN, PHOENIX, QIX, TEMPEST, TURBO. Notes: Has a chapter on Vital Video Statistics, which ranks each game except Frogger, Missile Command, Ms. Pac-Man, and Turbo, in the following categories: Bonus, Popularity, Enemies, Approachability, Sex Appeal, Age Appeal, Skill vs. Strategy, Pros, and Cons. Also contains a chapter on Up-and-Coming Games, which refers to ELIMINATOR, HYPERBALL, MOUSETRAP, and STARGATE. (mvcooley) Seems to be VERY similar, but not identical, to _How to Win at Video Games_ (0-517-381192). (lkseitz) Costello, Matthew J.; _The Greatest Games of All Time_; [ISBN?]; John Wiley & Sons; 1991; $[?]; [?]p; [Format?]. Home: [Info?] Notes: [Does this cover any classic games?] Craven, Robert R.; _Billiards, Bowling, Table Tennis, Pinball, and Video Games: A Bibliographic Guide_; 0-313-23462-0; Greenwood Press; 1983; $[?]; 163p; [Format?]. Notes: Includes indexes. Creative Strategies Inc.; _Consumer Microelectronics: Electronic Video Games_; [Publisher?]; Creative Strategies; 1976; $[?]; 60p; [Format?]. Notes: Illustrated. Day, Walter A., editor; _Twin Galaxies' Official Video Game & Pinball Book of World Records_; 1-887472-25-8; Sunstar Publishing; 1998; $19.95; 984p; TPB. Arcade: All. Home: All. Notes: World records for all arcade and home video games. Also includes 200 pages of reminisces of the days of classic arcades. Digital Press; _The Collector's Guide_ (third edition); NO ISBN; Digital Press; 1994; $15.00; 130p; [Format?]. Home: 2600, 5200, 7800, Emerson ARCADIA 2001, Bally ASTROCADE, CLCO, CHNF, INTV, OD^2, VECT. Notes: The Collector's Guide is 130 pages of information about classic systems (pre-Nintendo), including complete lists, values, and insider information. (digitpress) Digital Press; _Classic Video Games Collector’s Guide_ (fourth edition); NO ISBN; Digital Press; 1996; $15.00; 199p; unique (spiral bound). Home: 2600, 5200, 7800, CHNF, CLCO, INTV, OD^2, VECT, RCA STUDIO II, ADVENTUREVISION, Emerson ARCADIA 2001, Bally ASTROCADE, SEGA MASTER SYSTEM (SMS), and TURBOGRAFX-16. Notes: You may contact Digital Press at email@example.com or on the Web at http://www.digitpress.com/. Digital Press; _Classic Video Games Collector’s Guide_ (fifth edition); NO ISBN; Digital Press; 1998; $20.00; ~300p; unique (spiral bound). Home: 2600, 5200, 7800, CHNF, CLCO, INTV, OD^2, VECT, RCA STUDIO II, ADVENTUREVISION, Emerson ARCADIA 2001, ATARI XE, Bally ASTROCADE, NINTENDO ENTERTAINMENT SYSTEM (NES), SEGA MASTER SYSTEM (SMS), and TURBOGRAFX-16. Notes: You may contact Digital Press at firstname.lastname@example.org or on the Web at http://www.digitpress.com/. Dionne, Roger; _A Buyer's Guide to Home Video Game_; [ISBN?]; Banbury Books; [Date?]; $[?]; [?]p; [Format?]. Notes: I don't know if this was ever released. The author wrote of his experience writing the book in _Video Games_ magazine (see periodicals). (lkseitz) Ditlea, Steve; _The Digital Deli_; [Publisher?]; 1984; $[?]; [?]p; [Format?]. Notes: He summarizes much of the history of computers in easy-to-read vignettes, discusses pros and cons of cutting-edge technology such as the Commodore 64, the TS-1000 and the line of Apple IIs, and basically is a great read. He also writes that the first guy to create Pong was Willy Higinbotham in 1958, who "developed a method for simulating tennis" on an analog computer and oscilloscope screen. He writes about the Baer and Bushnell stuff too, but hails Higinbotham as "the grandfather of video games." I'd recommend the book. (nueb0001) Dodd, John Carroll; _A Study of the Toy Market, Videogame [sic] Industry, Pysychological Role of Toys, and Toy Construction in Relation to a Proposed Promotion Campaign for Mattel Electronics Intellivision Video System_; NO ISBN; NO PUBLISHER; 1982; NO PRICE; 56p; bound photocopy. Home: INTV Notes: Okay, so it isn't a book. It's a School of Art honors paper at Kent State University. It was too good to pass up. If anyone goes to K.S.U. to look it up, I'd appreciate a photocopy. (lkseitz) Dubren, Ron; _The Video Master's Guide to Centipede_; 0-553-22966-4; Bantam; 1982; $1.95; 140p; PB. Arcade: CENTIPEDE. Notes: Many illlustrations and great Centipede tricks and patterns! (jmcdonald) Illustrations are all black and white, and many screenshots are on grid. (sroney) Electronic Games; _The Player's Strategy Guide to Atari VCS Home Video Games_; 0-440-17068-3; Dell; 1982; 223p; $2.95; PB. 2600: ADVENTURE, AIR-SEA BATTLE, ASTEROIDS, BACKGAMMON, BARNSTORMING, BASKETBALL, BOWLING, BOXING, BRAIN GAMES, BREAKOUT, BRIDGE, CASINO, CHAMPIONSHIP SOCCER, CHECKERS, CIRCUS ATARI, CODEBREAKER, COMBAT, CONCENTRATION, DODGE 'EM, DRAGSTER, FISHING DERBY, FOOTBALL, FREEWAY, GOLF, GRAND PRIX, HANGMAN, HOME RUN, HUMAN CANNONBALL, ICE HOCKEY, INDY 500, KABOOM!, LASER BLAST, MAZE CRAZE, MISSILE COMMAND, NIGHT DRIVER, OTHELLO, OUTLAW, PAC-MAN, SKET SHOOT, SKIING, SKY DIVER, SLOT RACERS, SPACECHASE, SPACE INVADERS, SPACE WAR, STAMPEDE, STREET RACER, SUPER BREAKOUT, SUPERMAN, SURROUND, TENNIS, 3-D TIC-TAC-TOE, VIDEO CHECKERS, VIDEO CHESS, VIDEO OLYMPICS, VIDEO PINBALL, WARLORDS. Notes: It was put out by Electronic games and had input from their staff, but Arnie Katz wrote the reviews and Frank Tetro the "Tetros Tips" advice on how to play the game. Had a suggested range for a given game (Beginner, Intermediate, Advanced). Some were realistic, some not. (SMTC474) Cover says by the Editors of Electronic Games. Title page says Arnie Katz, Bill Kunkel with strategy tips from "Video" Frank Tetro, Jr. (sroney) Ellman, Hal; _Computer Basics_; 0-131-64574-9; Prentice-Hall; 1983; $[?]; 48p; [Format?]. Notes: Illustrated. Includes index. Surveys the world of computers including industrial robots, personal computers, video games, and microprocessors and considers their effects on our daily lives. Ferguson, Laren; _How to Win at Dragon's Lair_; 0-590-33258-9; Scholastic; 1984; $1.50; 35p; PAM. Arcade: DRAGON'S LAIR. Notes: Patterns for all Dragon's Lair screens and a bit on scoring. No pictures :-( (kingpong) Fox, Barry, Richard Maybury, & Tim Smith; _Video: Pocket Guide_; 0-7064-1826-3; Octopus Books; 1983; CDN$4.00[?]; 128p; HC. Home: 2600, 5200, 7800, CLCO, INTV, OD^2, PONG. Notes: It is a British publication, I doubt it had a wide release in North America because it mainly covers PAL hardware and the British market. There are three sections. The first covers video standards (NSTC, PAL, and SECAM) and technology in general. The second reviews various VCR's, Camcorders, etc. The third section, entitled "Software" covers such things as video disk players and related things; not just game systems. There is a long discussion of the release of movies on video and several pages of statistics. The Colecovision (with Super-Action Controllers) and Atari 5200 only have photos shown. The Intellivision II is shown with both the voice module and Atari expansion module. The UK-only Binatone Mark 6, Mark 10 (pong systems), and Superstar are discussed, as is the Leizure Zone, due to be released in Britain in 1983. It will initially have 8 carts. Cartridge manufacturers include Thorn EMI with 23 Atari compatible carts. As is usual for video game publications, there is much discussion of varpourware. This section of the book shows six screen-shots but does not note what game or system they are from! (genelog) Goodman, Robert L.; _How to Repair Video Games_; 0-830-69906-6 (HC), 0-830-61028-6 (PB); Tab Books; 1978; $9.95 (HC), $7.95 (PB); 270p; HC, PB. Home: PONG Notes: Illustrated. Includes index. Excellent reference for repairing early home video games. Includes schematics, parts lists and know-how. In some cases it includes (probably outdated) ordering information. Games covered: Radio Shack Games Scoreboard models 60-3051, 60-3052, 60-3054, 60-3055, 60-3056, 60-3057; Magnavox Odyssey models YF-7010, YF-7015, BG7500, BG7510, BG7511, BG7514, BG7516, BG7520, ITL200 BK12 &BLAK Odyssey Game Simulators T991 TV chassis with built-in Odyssey; RCA Studio II model 18V100; General Instrument Game Chips AY-3-8500, AY-3-8500-1, AY-3-8550, AY-3-8550-1, AY-3-8515, AY-3-8515-1, AY-3-8600, AY-3-8600-1, AY-3-8615, AY-3-8615-1, AY-3-8700, AY-3-8700-1; Texas Instruments Game Chips SN76410N, SN76499N, SN76477, SN76427, SN76430N, SN76431N, SN76484N, SN76440, SN76432, SN76460/SN76462, SN76483N; National Semiconductor Video Game System MMS7106N, MM53104, LM1889; Atari Pong; and Midway Home Pinball Games 606-100 & 614-1000/3000/614-2000, 614-2000. (tclancy) Graham, Ian; _Usborne Guide to Computer and Video Games_; 0-86020-681-5; Usborne-Hayes; 1982; NO PRICE; 48p; PB. ARCADE: COMPUTER SPACE. Notes: Illustrated book about how video games work, from the chips up, from handhelds to arcade games. Also includes playing tips on a number of arcade games. While not labeled as such, most illustrations are obviously real game machines (2600, Odyssey^2 (OD^2), MICROVISION, many handhelds, computers, and arcade games). Even has an illustration of a Computer Space machine, but it looks more like that Blob thing on the old Hanna-Barberra "Herculoids" cartoon. (kingpong) There may also be a hard cover version of this book. (lkseitz) Greenfield, Patricia Marks; _Mind and Media: The Effects of Television, Video Games, and Computers_; 0-674-57620-9 (HC), 0-674-57621-7 (PB); Harvard University Press, Cambridge; 1984; $[?] (HC), $[?] (PB); 210p; HC, PB. Notes: Subjects: mass media & children, television & children, video games, child development. Summary: Another psychological look at video games and other media on the developing child. Gutman, Dan & Shay Adams; _The Greatest Games: The 93 Best Computer Games of All Time_; 0-942386-95-7; Compute; 1985; $9.95; 285p; TPB. Home: 2600 (sort of), 5200 (sort of), 7800 (sort of). Notes: Although this is mainly a computer cartridge book, there are several video games listed and discussed in it. Classic cart games listed: One-on-One, Summer Games, Ballblazer, Miner 2049er, Popeye, Pole Position, Turbo, Oil's Well and Ms. Pac-Man. The rest of the list is mainly 800, Apple, C-64 and PC programs. This book contains no creen shots, but has some really cool (not) blue line drawings (they look like a 2 year old drew them). (cdyer) Heiserman, David L.; _How to Design & Build Your Own Custom TV Games_; 0-8306-9859-0 (HC), 0-830-61101-0 (PB); Tab Books; 1978; $14.95 (HC), $9.95 (PB); 544p; HC, PB. Notes: Pong Era; a virtual ECE textbook (woodcock) Illustrated. Includes index. Herman, Leonard; _ABC to the VCS_; NO ISBN; Rolenta Press; 1996; $8.00; 154p; unique (printed on 8.5" x 11" paper folded in half and stapled; no square spine). Home: 2600. Notes: Subtitled "(A Directory of Software to the Atari 2600)." A book of descriptions of over 500 games released for the Atari 2600. The games are grouped by types. A bit hard to read straight through, but a very handy reference. (lkseitz) Herman, Leonard; _Phoenix: The Fall & Rise of Home Videogames_; 0-9643848-8-4; Rolenta Press; 1994; $19.99; 296p; TPB. Home: 2600, 5200, 7800, CHNF, INTV, OD^2, PONG, VECT and more. Notes: Includes bibliography, subject index, and title index. (lkseitz) Published "underground" by the author after he was unable to sell the manuscript to any of the big boys. 296 pages of the BEST HISTORY you'll ever read! It is my favorite in my entire collection. (woodcock) For more information e-mail Leonard Herman at email@example.com. Herman, Leonard; _Phoenix: The Fall & Rise of Videogames_ (second edition); 0-9643848-2-5; Rolenta Press; 1997; $19.95; 312p; TPB. Arcade: Many. Home: 2600, 5200, 7800, CHNF, INTV, OD^2, PONG, VECT, and more. Notes: The second edition adds a new cover, coverage of historically significant arcade games (note the removal of the word "Home" from the title), photos, three more chapters for three more years, and various corrections. The two indices have been combined, but a photo index has been added. Some appendices have been removed, but others have been added in their place. Still the best history of video games on the market and going into a second printing in 1998. For more information e-mail Leonard Herman at firstname.lastname@example.org. (lkseitz) Herz, J. C.; _Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds_; 0-316-36007-4; Little, Brown & Co.; 1997; $23.95; 228p; HC. Notes: This book has not been well received the classic video game community. (lkseitz) Hirschfeld, Tom; _How to Master Home Video Games_; 0-553-20195-6; Bantam; 1982; $2.95; 198p; PB. 2600: ADVENTURE, ASTEROIDS, COMBAT, DRAGSTER, FREEWAY, KABOOM!, LASER BLAST, MISSILE COMMAND, PAC-MAN, SPACE INVADERS, STAMPEDE, WARLORDS. INTV: ARMOR BATTLE, ASTROSMASH, SEA BATTLE, SPACE ARMADA, SPACE BATTLE. Notes: Each game is presented with a B&W illustration of the board with pointers to what each part of the screen represents and then has the following sections in outline format: controls, scoring, dangers, observations, and strategies. The following games also have a game variation matrix (in case you lose your manual, I guess): Asteroids, Combat, Missile Command, Space Invaders, and Warlords. Also includes sections on high scores, clubs, exact instructions on how to find the secret room in Adventure, some arcade games, and manufacturer addresses. For the completist, the arcade games are DEFENDER, PAC-MAN, ASTEROIDS, CENTIPEDE, SCRAMBLE, PHOENIX, GORF, GALAXIAN, BERZERK, and ASTEROIDS DELUXE. (lkseitz) Hirschfeld, Tom; _How to Master the Video Games_; 0-553-20164-6; Bantam; 1981; $2.95; 177p; PB. Arcade: ARMOR ATTACK, ASTEROIDS, ASTEROIDS DELUXE, ASTRO BLASTER, ASTRO FIGHTER, BATTLEZONE, BERZERK, CENTIPEDE, CRAZY CLIMBER, DEFENDER, GALAXIAN, GORF, MISSILE COMMAND, MONACO GP, MOON CRESTA, PAC-MAN, PHOENIX, PLEIADES, RALLY-X, SCRAMBLE, SKY RAIDER, SPACE FURY, SPACE INVADERS, SPACE INVADERS PART II, SPACE ODYSSEY, SPACE ZAP, STAR CASTLE, TARG, VENTURE, WIZARD OF WOR. Notes: There are (at least) 5 variations of this book and all can be distinguished by the appearance of the cover. The rarest version is the one that was published by Troll as indicated on the front cover and the spine (the indica says that it was published by Bantam, though); the other 4 were published by Bantam. Two of the Bantam versions have a yellow triangle in the lower right corner of the front cover that says, "INCLUDES THE HOTTEST TIPS ON PAC-MAN" (the Troll version has this, too). They differ in that one says "SPECIAL BOOK CLUB EDITION" in small letters to the right of the "HOW TO" portion of the title and the other does not. The other two (non-"Pac-Man" Bantam) variations are identical except for the very top portion of the spine where the rooster can be either red or yellow. There are other minor differences as well but the text content appears to be the same. (woodcock) Each game is presented with a B&W illustration of the board (WIZARD OF WOR includes a diagram of every maze) with pointers to what each part of the screen represents and then has the following sections in outline format: controls, scoring, dangers, observations, and strategies. This would be a good reference for anyone writing a computer version of these classics. (lkseitz) Hoye, David; _The Family Playbook for Intellivision Games_; 0-8065-0799-3; Citadel; 1982; $5.95; 188p; [Format?]. Home: INTV. Notes: Early Intellivision titles, detailed info. (jlodoen) Jaffe, Martin S.; _Regulating videogames_; NO ISBN; American Planning Association; 1982; $10.00 ($5.00 to subscribers); 30p; PB?. Notes: Subject is Video games--Law and legislation--United States. Illustrated. American Planning Association, Planning Advisory Service report no. 370. Cover title: "Regulating Videogames: Mixed Results in the Courts (Reprinted from Land Use Law & Zoning Digest), by Edward H. Ziegler, Jr": p. 25-30. Jennings, Gordon; _Repairing Your Home Video Game_; 0-88190-277-2; Datamost; 1984; $9.95; 126p; PB. Home: 2600, 5200, INTV. Notes: Covers basic electronics repair, logical troubleshooting, the repair of power adapters, joysticks, TV/Game switches, cartridges, and consoles for the following systems: Atari 2600, Atari 2600A, Sears Telegames, Sears Video Arcade, Mattel Intellivision I, Tandyvision, Sears Super Video Arcade, and the Atari 5200. 5200 coverage is extremely minimal. Good coverage on the 2600 models. Contains a part number listing of frequent problem components as well as a list of suppliers for repair parts. (aadavis) Koff, Richard M.; _The Whole Home Electronics Catalog_; 0-8092-7093-5 (HC), 0-8092-7092-7 (TPB); Contemporary Books; 1979; $6.95 (TPB), $[?] (HC); 190p; TPB, HC. Home: 2600, INTV, PONG. Notes: Pictures and blurbs on the latest and greatest in home electronics. Included APF, 2600, MICROVISION, Intellivision (with original computer attachment), various Pong systems, and handhelds. (kingpong) Kordestani, Paul; _Gamester's Guide to Arcade Video Games_; 0-8306-0181-3; Tab Books Inc.; 1983; $16.50; 376p; TPB. Arcade: ASTEROIDS, ASTEROIDS DELUXE, BATTLEZONE, BERZERK, BURGER TIME, CENTIPEDE, DEFENDER, DIG DUG, DONKEY KONG, DONKEY KONG JR., FROGGER, FRONT LINE, GALAGA, GALAXIAN, JOUST, JUNGLE HUNT, MAKE TRAX, MISSILE COMMAND, MOON PATROL, MS. PAC-MAN, PAC-MAN, PAC-MAN PLUS, PHOENIX, PLEIADES, POPEYE, Q*BERT, QIX, RED ALERT, RED BARON, ROBOTRON 2084, SCRAMBLE, SPACE DUEL, SPACE FURY, SPACE INVADERS, SPACE INVADERS DELUXE, STAR CASTLE, STARGATE, SUPER PAC-MAN, TEMPEST, TRON, ZAXXON, Notes: B&W illustrations of each screen. Kubey, Craig; _Scoring Big at Pac-Man: How to Munch the Monsters_; 0-446-30507-3; Warner Books; 1982; $1.25; 46p; PAM. Arcade: PAC-MAN. 2600: PAC-MAN. Notes: B&W illustrations. Only three patterns, each drawn entirely in one maze, reducing comprehension. Chart showing board number, fruit, and number of seconds monsters will be blue. No patterns for home version. (lkseitz) Kubey, Craig; _The Winners' Book of Video Games_; 0-446-37115-7; Warner Books; 1982; $5.95; 270p; TPB. Arcade: ASTEROIDS, ASTEROIDS DELUXE, BERZERK, CARNIVAL, CENTIPEDE, COMPUTER SPACE, DEATH RACE, DEFENDER, DELUXE SPACE INVADERS, DONKEY KONG, ELIMINATOR, FROGGER, GALAGA, GALAXIAN, GORF, MISSILE COMMAND, MONACO GP, NIGHT DRIVER, PAC-MAN, PONG, QIX, RIP OFF, SCRAMBLE, SEA WOLF, SPACE INVADERS, SPACE WARS, SUPER COBRA, TEMPEST, TURBO. 2600: ADVENTURE, ASTEROIDS, BOWLING, BREAKOUT, CIRCUS ATARI, COMBAT, DEFENDER, INDY 500, MISSILE COMMAND, NIGHT DRIVER, PAC-MAN, SPACE INVADERS, VIDEO OLYMPICS, VIDEO PINBALL. INTV: BLACKJACK, LAS VEGAS POKER, MAJOR LEAGUE BASEBALL, NFL FOOTBALL, SPACE BATTLE. OD^2: ALIEN INVADERS--PLUS!, COMPUTER GOLF!, CRYPTO-LOGIC!, SPEEDWAY!, SPINOUT!, UFO!. Notes: Includes a smattering of B&W photos and illustrations. This includes photos of the controls of Asteroids, Defender, Pac-Man, and Missile Command, plus a photo of the never-released Keyboard Component for the Intellivision I. Be warned that some of the home games listed are brief reviews as opposed to playing tips. Also includes sections on "Great Video Game Arcades in the United States and Canada," "Video Game Etiquette," "Video Songs" (songs to play by, not generally specifically about video games), "The Future," "Videomedicine," "Video Reform," history & status of the coin-op and home industries, and a "Glossary of Video Slang," some of which I've never heard. (lkseitz) Kurtz, Bill; _Arcade Treasures_; 088740619X; Schiffer; 1994; $[?]; 176p; HC[?]. Notes: Color photos; illustrated. Covers mostly early electromechanical games, but goes up through Pong and Space Invaders, at least. (lkseitz) LaMothe, Andre; _Teach Yourself Game Programming in 21 Days_; 0-672-30562-3; SAMS Publishing; [Date?]; $[?]; [?]p; [Format?]. 2600: ADVENTURE. Notes: On page 799 he talks about ... you guessed it, Atari 2600 Adventure, and how it "inspired" him to write the example game used in that chapter. (VGR) Leder, Jane Mersky; _Video Games_; 0-896-86241-0; Baker Street Productions (Crestwood House); 1983; $[?]; 47p; [Format?]. Notes: Illustrated (some in color). Juvenile. A discussion of video games, focusing on their creation and manufacture. Levy, Steven; _Hackers_; [ISBN?]; [Publisher?]; 1984; $[?]; [?]p; [Format?]. Levy, Steven; _Hackers: Heroes of the Computer Revolution_; 0-385-31210-5; Delta Books; 1994; $12.95; [?]p; TPB?. Notes: It's got a whole part dedicated to 'Game Hackers'. And the new paperback has a followup on what the people in the book are doing today. (rbarbaga) Loftus, Geoffrey R. & Elizabeth F.; _Mind at Play: The Psychology of Video Games_; 0-465-04609-6; Basic Books, Inc.; 1983; $14.95, 191p; [Format?]. Notes: Subject: Video games - Psychological aspects. Includes bibliographical references and index. Lowe Jr., Walter; _Playboy's Guide to Rating the Video Games_; 0-867-21212-8; Playboy Paperbacks; 1982; $2.95; 266p; PB. Arcade: CENTIPEDE, DEFENDER, DIG DUG, DONKEY KONG, GALAGA, MS. PAC-MAN, PAC-MAN, ROBOTRON 2084, TRON, TURBO, TUTANKHAM, ZAXXON. 2600: ADVENTURE, AIR-SEA BATTLE, ASTEROIDS, BACKGAMMON, BASKETBALL, BERZERK, BOWLING, BREAKOUT, CASINO, COMBAT, HANGMAN, HAUNTED HOUSE, MAZE CRAZE, MISSILE COMMAND, NIGHT DRIVER, PAC-MAN, SPACE INVADERS, SUPER BREAKOUT, VIDEO CHECKERS, VIDEO CHESS, VIDEO OLYMPICS, WARLORDS, YARS' REVENGE. ASTROCADE: 280ZZZAP/DODGEM, AMAZING MAZE, ARTILLERY DUEL, ASTRO BATTLE, ASTROCADE PINBALL, BASEBALL, BLACKJACK/POKER/ACEY-DUCEY, BRICKYARD, CHECKMATE, CLOWNS, FOOTBALL, GALACTIC INVASION, GUNFIGHT, INCREDIBLE WIZARD, PIRATE'S CHASE, SCRIBBLING, SPACE FORTRESS, STAR BATTLE. CLCO: COSMIC AVENGER, DONKEY KONG, VENTURE. INTV: ASTROSMASH, BASEBALL, BOXING, ELECTRIC COMPANY MATH FUN, FOOTBALL, LAS VEGAS POKER AND BLACKJACK, MAJOR LEAGUE NASL SOCCER, NBA BASKETBALL, NFL NHL HOCKEY, PBA BOWLING, SEA BATTLE, SNAFU, SUB HUNT, TENNIS, US SKI TEAM SKIING, UTOPIA. OD^2: FREEDOM FIGHTERS, GREAT WALL STREET FORTUNE HUNT. MONKEYSHINES, QUEST FOR THE RINGS, TAKE THE MONEY AND RUN, UFO, Notes: 16 pages of B&W photo quality illustrations (including standard marketing pseudo-screen-shots. Contains price list for the five home systems (HW & SW). (sroney) Lubar, David and Owen Linzmayer; _Guide to the Video Arcade Games_; [ISBN?]; Creative Computing; [Date?]; $3.95; [?]p; PB?. Arcade: BATTLEZONE, BERZERK, CENTIPEDE, DONKEY KONG, ELIMINATOR, FROGGER, GORF, KICKMAN, LADYBUG, ASTEROIDS DELUXE, MISSILE COMMAND, MOUSETRAP, PAC-MAN, PHOENIX, QIX, SNAP JACK, STAR CASTLE, STARGATE, TEMPEST, VENTURE. Notes: [Info?] Maccarone, Grace; _TV Today_; 0-590-32815-8; Scholastic; 1983; $[?]; 103p; PB. Arcade: PAC-MAN. Home: 2600, CLCO, INTV. Notes: If you wade through the spectacular stuff about Amy Linker (?), Lee Curreri (??), Kathy Maisnik (???) and Stephen Collins (????), you'll find stuff on Pac-Man, the 2600, Intellivision, Colecovision, and even PlayCable, the ill fated Intellivision version of the Sega Channel Pac-Man graphic in lower right corner of front cover. (kingpong) Maggin, Elliot S! (writer) and Jose Luis Garcia Lopez (illustrator); _Star Raiders_; NO ISBN; DC Comics, Inc.; 1983; $5.95; 64p; unique (graphic novel; approximately magazine size with square binding). Notes: This graphic novel departs from the story in the ATARI FORCE mini-comic included with Star Raiders. It features only a bare cameo of the Atari Force. Otherwise, it is an entirely new cast plus many, many Hukkas. This graphic novel was DC's first. (lkseitz) See also: _Atari Force_ and _Atari Force Special_ in periodicals. Manes, Stephen; _Video War_; 0-380-83303-4; Avon Books; 1983; $2.25; 249p; PB. Notes: A teenage novel focusing on one town's efforts to ban video games and the group of teens that lead the fight against the proposed bill. VANGUARD and GORF can be seen on the cover, behind all the people. Numerous games are used in the book, although there are some fictional titles. Fairly enjoyable read, even the sex chapter, "Screen 25" (Touch Here... Insert Here...). (kingpong) Marshall, Jo-Ann, Curt Weiss, & Stacy Sherman (writers) and James Sherman & Curt Weiss (art); _Donkey King Activity Book_ (_Donkey Kong Puzzles & Mazes_ on cover); NO ISBN; Modern Promotions/Publishers; 1982; $1.95; 64p; TPB. Arcade: DONKEY KONG. Notes: A juvenile activity book based on a Donkey Kong theme. Contains "crosswords, mazes, hidden words, matching, unscrambles, word spells, and more." Uses Pauline as the fair damsel's name. (lkseitz) Mayhem, Major; _The Complete Video Warrior_; 0-307-46600-0; Golden Press; 1982; $3.95; 123p; TPB. Arcade: ASTEROIDS, BATTLEZONE, BERZERK, CENTIPEDE, DEFENDER, FROGGER, GALAXIAN, GORF, MISSILE COMMAND, PAC-MAN, PHOENIX, RED BARON, SCRAMBLE, SPACE INVADERS II (DELUXE), STAR CASTLE Notes: Illustrations by Gary Tong. Illustrations are gray scale with red. Perry, Robert L.; _Owning Your Home Computer_; 0-89696-093-5; Everest House Publishers; 1980; [$?]; [?p]; [format?]. Home: 2600, APF, ASTROCADE, INTV. Notes: Deals mostly with old home computers, many of the machines discussed in the book were not widely marketed and are rather rare. Classic game material includes coverage of the APF Imagination Machine (computer upgrade for the MP-1000) and Intellivision's "keyboard component", as well as a short write-up of the planned computer upgrade for the Astrocade. There is a short reference to the 2600. (Which is odd, since it is one of the systems featured on the cover.) There are many B&W photos and diagrams. There is also a listing of each machine discussed, showing peripherals and software. Much of this hardware and software had not yet been released when the book was written - I suspect much of it never was. There are occasional inaccuracies, such as when the author states the Pong TV game preceded the Odyssey, but appears to be mostly accurate. (smedley) Prager, Emily; _The Official I-Hate-Videogames Handbook_; 0-671-45804-3; Pocket; 1982; $2.95; 93p; TPB. Notes: Humor. Includes game parodies. Illustrated by Frank Morris. Renowden, Gareth; _Video: The Inside Story_; 0-531-04584-6; Gloucester Press; 1982; $[?]; 37p; [Format?]. Notes: Some color illustrations. Includes index. Explains, using drawings and diagrams, some of the applications of video technology, including factory monitoring systems, video games, satellite broadcasting, television production, and flight simulation. Robinson, John (writer) and Al Moraski (illustrator); _The Adventures of Q*Bert_; 0-910-31312-1; Parker Brothers; 1983; 26p; HC (children's book). Notes: For 6-10 year-olds. Q*BERT, who lives on the planet Qube, where nearly everything is cube-shaped, sets out to rid a magic mountain of monsters in order to make his planet a better place. (?) The most amusing part of the book is the inside front cover, where the author attempts to convince children that Q*Bert's typographical exclamations mean such things as "Whew, that was a close one" or "This makes me angry!", when everyone *knows* his expletives are, well, just that. :) (dobson) Rovin, Jeff; _The Complete Guide to Conquering Video Games: How to Win at Every Game in the Galaxy_; 0-020-29970-2 (TPB); Collier Books; 1982; $5.95 (TPB); 407p; TPB, HC. Arcade: ARMOR ATTACK, ASTEROIDS, ASTRO FIGHTER, ASTRO INVADER, BATTLEZONE, BERZERK, CENTIPEDE, DEFENDER, GALAXIAN, GORF, MISSILE COMMAND, PAC-MAN, PHOENIX, PLEIADES, RALLY-X, RED ALERT, RED BARON, SCRAMBLE, SKY RAIDER, SPACE FURY, SPACE INVADERS, SPACE ZAP, STAR CASTLE, TARG, TEMPEST, WIZARD OF WOR. 2600: 3-D TIC-TAC-TOE, ADVENTURE, AIR-SEA BATTLE, ASTEROIDS, BACKGAMMON, BASIC PROGRAMMING, BASKETBALL, BLACKJACK, BOWLING, BOXING, BRAIN GAMES, BREAKOUT, BRIDGE, CANYON BOMBER, CASINO, CHECKERS, CIRCUS ATARI, CODEBREAKER, COMBAT, DODGE 'EM, DRAGSTER, FISHING DERBY, FLAG CAPTURE, FOOTBALL, FREEWAY, FUN WITH NUMBERS, A GAME OF CONCENTRATION, GOLF, HANGMAN, HOME RUN, HUMAN CANNONBALL, ICE HOCKEY, INDY 500, KABOOM!, LASER BLAST, MAZE CRAZE, MINIATURE GOLF, MISSILE COMMAND, NIGHT DRIVER, OTHELLO, OUTLAW, PAC-MAN, PELE'S SOCCER, SKEET SHOOT, SKIING, SKY DIVER, SPACE CHASE, SPACE INVADERS, SPACE WAR, STAMPEDE, STAR RAIDERS, STARSHIP, STEEPLECHASE, STELLAR TRACK, STREET RACER, SUPER BREAKOUT, SUPERMAN, SURROUND, TENNIS, VIDEO CHECKERS, VIDEO CHESS, VIDEO OLYMPICS, VIDEO PINBALL, WARLORDS. INTV: ABPA BACKGAMMON, ARMOR BATTLE, ASTROSMASH, AUTO RACING, BASKETBALL, BOXING, CHECKERS, DUNGEONS AND DRAGONS, THE ELECTRIC COMPANY MATH FUN, THE ELECTRIC COMPANY WORD FUN, HORSE RACING, LAS VEGAS POKER AND BLACKJACK, LAS VEGAS ROULETTE, MAJOR LEAGUE BASEBALL, NASL SOCCER, NFL FOOTBALL, NHL HOCKEY, PBA BOWLING, PGA GOLF, SEA BATTLE, SNAFU, SPACE ARMADA, SPACE BATTLE, TENNIS, TRIPLE ACTION, U.S. SKI TEAM SKIING. OD^2: ALIEN INVADERS-PLUS, ALPINE SKIING, ARMORED ENCOUNTER, BASEBALL, BASKETBALL, BLOCKOUT, BOWLING, BREAKDOWN, BUZZWORD, CASINO SLOT MACHINE, COMPUTER GOLF, COMPUTER INTRO, CONQUEST OF THE WORLD, COSMIC CONFLICT, CRYPTO-LOGIC, DYNASTY, ECHO, ELECTRONIC TABLE SOCCER, FOOTBALL, THE GREAT WALL STREET FORTUNE HUNT, HELICOPTER RESCUE, HOCKEY, I'VE GOT YOUR NUMBER, INVADERS FROM HYPERSPACE, K.C. MUNCHKIN, KEYBOARD CREATIONS, LAS VEGAS BLACKJACK, LOGIX, MATCHMAKER, MATH-A-MAGIC, MONKEYSHINES, OUT OF THIS WORLD, PACHINKO, POCKET BILLIARDS, QUEST FOR THE RINGS, SHOWDOWN IN 2100 A.D., SOCCER, SPEEDWAY, SPIN-OUT, SUB-CHASE, TAKE THE MONEY AND RUN, THUNDERBALL, UFO, VOLLEYBALL, WAR OF NERVES. ASTROVISION: AMAZING MAZE, ASTRO BATTLE, BALLY BASIC, BALLY PIN, BINGO MATH, BIORHYTHM, BLACKJACK/POKER/ACEY-DEUCEY, BRICKYARD, CHECKMATE, CLOWNS, COLORING BOOK, COSMIC RAIDERS, DEMOLITION DERBY, DODGEM, DOGPATCH, FOOTBALL, GALACTIC INVASION, GRAND PRIX, GUNFIGHTER, HANDBALL, HOCKEY, LETTER MATCH/SPELL 'N' SCORE/CROSSWORDS, MISSILE, MUNCHIE, MUSIC MAKER, PANZER ATTACK, PIRATE'S CHASE, QUEST FOR THE ORB, RED BARON, SCRIBBLE, SEAWOLF, SOLAR CONQUEROR, SPACE FORTRESS, SPEED MATH, STAR BATTLE, TENNIS, TIC-TAC-TOE, TORNADO BASEBALL, THE WIZARD, ZZZAP. Notes: [Some of the above names might not be actual cartridges, but just some games from a cartridge, due to the way the book is organized. If you see an entry that should be changed or entries that should be folded into one, please let me know. (lkseitz)] Includes index. By the editor of and could order from _Videogaming Illustrated_ (see periodicals). There also exists a hardback edition. It is labelled "special book club edition" on the inside flap of the dust cover. Games were grouped by type (i.e. Atari's Surround includes hints on Intellivision's Snafu and Bally's Checkmate) because the hints were virtually the same. Each game types has the following sections: object, rating, strategies, cross-references, and video originals. Each game also has a simple cartoon/illustration to go with it. Also includes chapters on taking care of your video games, computer games, the future of video gaming, and a glossary. (lkseitz) Rubin, Michael, ed.; _Defending the Galaxy: The Complete Guide to Videogaming_; 0-937-40417-9; Triad; 1982; $4.95; 224p; TPB. Arcade: ASTEROIDS, BATTLEZONE, BERZERK, CENTIPEDE, DEFENDER, DONKEY KONG, FROGGER, GALAGA, MISSILE COMMAND, MS. PAC-MAN, PAC-MAN, QIX, SPACE INVADERS, STAR CASTLE, STARGATE, TARG, TEMPEST, TRON, TURBO, ZAXXON. Notes: Brief one-paragraph descrtiption of about 120 games (including some photos). List of 18 books (including his own). Chapter on "Gamers", another on "Video Wear". Three pages of high scores (57 titles); NINE pages of names and addresses of arcades. Two page discussion of home games, with list of titles available. Five page list of terms. (sroney) Michael Rubin, Carl Winefordner & Sam Welker, writers; illustrations by Jeff Webber and Rudy Young; photography by Michael Rubin. Sanders, Steve; _The Video Master's Guide to Donkey Kong_; 0-553-23072-7; Bantam; 1982; $1.95; 84p; PB. Arcade: DONKEY KONG. Notes: Contains complete directions for beating Donkey Kong. Contains several drawn (Donkey Kong's HILARIOUS!) maps to help you on your quest. (cdyer) Schuytema, Paul; _Microsoft Arcade: The Official Strategy Guide_; 1-559-58724-5; Prima Publishing; 1995; $12.95; 182p; TPB. Arcade: ASTEROIDS, BATTLEZONE, CENTIPEDE, MISSILE COMMAND, TEMPEST. Notes: I haven't bought it yet, but a quick glance shows B&W photos of the arcade games and Windows screenshots. It also has some history in it. Whether there is any information not covered in the software, I don't know. (lkseitz) Schwarz, Haller; More Pac-Mania; 0-523-41993-7; Pinnacle Books, Inc.; 1982; $1.95; 94p; PB. Arcade: PAC-MAN. Notes: Yes, they're "Pac" for more of these awful cartoons begun in _Pac-Mania_. Back cover has a picture of _Pac-Mania_ book that is different from the 2 variations I have seen (price and stuff moved). (kingpong) Schwarz, Haller; _Pac-Mania_; 0-523-41925-2; Pinnacle Books, Inc.; 1982; $1.95; 94p; PB. Arcade: PAC-MAN. Notes: Cover has a super-title saying "The Official Pac-Man Joke Book." (woodcock) Each page is a single, labelled, B&W illustration, such as "Paccoon" or "Pac-Man solving the Rubik's Cube." I think _The Pac-Man Riddle & Joke Book_ by Thaler is slightly more original, if you have to choose between the two. (lkseitz) There are two versions of this book: 1) $1.95 in dark yellow print in upper right. 2) Bigger $1.95 in black, towards lower right, below Pac-Man. Otherwise, they're identical. BTW, Haller Schwarz is not a person, but a group of people. [This is true, I had just neglected to mention it. (lkseitz)] (kingpong) Sheff, David; _Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children_; 0-679-40469-4; Random House; 1993; $25.00; 445p; HC. Arcade: DONKEY KONG. Notes: [The following notes are excerpts from a post on rec.games.video.classic. Things in quotes are chapter names.] Very interesting novel about the history of Nintendo. Went into great detail about the origin of the company in Japan (creating playing cards), all the way to about mid '92. "I, Mario" details key creative people, including Sigeru Miyamoto, the creator of Donkey Kong, which introduced the Mario character. "For A Fistful of Quarters" explored Nintendo of America's offering of a table top version of Donkey Kong in bars. It goes into Sidney Sheinberg's lawsuit against NOA for the use of the King Kong character in the Donkey Kong game (the lawsuit failed). "Reversal of Fortune" goes into the history of Nolan Bushnell, and Atari's rise and fall. (jaime) Sheff, David; _Game Over: How Nintendo Conquered the World_; 0-679-73622-0; Vintage Books; 1994; $13.00?; [?]p; PB. Arcade: DONKEY KONG. Notes: There is supposed to be a significant difference between the hard cover and paperback. Please submit more information if you have it. Skeates, Steve (writer) and Dave Wenzel (illustrator); _Warlords_; [ISBN?]; DC Comics, Inc.; 1984; $5.95; 64p; unique (graphic novel; approximately magazine size with square binding). Notes: Based on the Atari arcade and home games of the same name. Tells the story of a con artist troll named Just Plain Duane and his involvement with four warlord brothers that rule the world. (lkseitz) Skelly, Timothy; _Shoot the Robot, Then Shoot Mom_; 0-809-25541-3; Contemporary Books; 1983; $4.95; 106p; PB. Notes: I hate to slam him but the most interesting part of the book is the back cover of the book with him on top of a couple Reactor machines. I had never seen a genuine Reactor. The cartoons are kinda lame IMHO but I always prefered Larson and Addams. It's still an curious piece of debris from the golden age of coinops. Interesting that in the list of games he didn't include Sundance. (dmccorm1) Skurzynski, Gloria; _Know the Score: Video Games in Your High-tech World_; 0-027-82922-7; Maxwell Macmillan International (Bradbury Press); 1994; $[?]; 64p; [Format?]. Notes: Color illustrations. Includes bibliographical references and index. May not contain any classic video game information. Sobil, Keith and Kevin; _The Video Wizard's Handbook_; [ISBN?]; The Video Wizard Co.; [Date?]; $5.95; [?]p; [Format?]. Home: SPACE INVADERS, ASTEROIDS, MISSILE COMMAND. Arcade: Six games, including SPACE INVADERS and TEMPEST. Notes: Self-published in San Francisco, CA. Has typographical and printing errors. Stanton, Jeffrey, Robert Wells, Ph.D, Sandra Rochowansky, & Michael Mellin, Ph.D; _The Book of Atari Software_; 0-912003-04-9; The Book Company; 1984; $19.95; 430p; PB. Home: 2600, 5200. Notes: Reviews of Atari 8-bit computer software with many B&W screenshots comprise most of the book, with 4 pages on 5 5200 carts, 28 pages on 54 2600 carts, and 4 pages on joysticks, 2 being pictures. (kingpong) Stern, Sydney Ladenshohn and Ted Schoenhaus; _Toyland: The High-Stakes Game of the Toy Industry_; [ISBN?]; [Publisher?]; [Date?]; $[?]; [?]p; [Format?]. Home: 2600, CLCO, INTV. Notes: It's a history on the toy industry with a great chapter on video games. It's got detailed information on Atari's downfall but also quite a bit about Mattel and Coleco plus some stories about 3rd party developers. Later in the book it focuses on the industry circa 1988-9. (rbarbaga) Stine, Bob; _Blips!: The First Book of Video Game Funnies_; 0-590-32721-6; Scholastic; 1983; $[?]; 80p; PB. Notes: Illustrations by Bryan Hendrix. Humor. Includes "Video Games Hall of Fame", "Video Games That Didn't Go Over", and "How to Clean Your Video Game" (which shows the inside of a game cartridge as containing magnetic tape!). (rhino) There are at least 2 variations of this book: Front cover: 1) Up left side "Scholastic 0-590-32721-6/$1.95 US/$2.50 CAN". 2) Just the ISDN. Back cover: 1) 1/4" of red, 1" yellow, 2-1/2" red, 1/2" yellow, rest white with big UPC ISBN, and Scholastic Inc. 2) 1" red, same until bottom, which is red, no UPC, "cover illustration: Bryan Hendrix"; Scholastic Book Services. Identical otherwise except for title page. (kingpong) Stovall, Rawson; _The Video Kid's Book of Home Video Games_; 0-385-19309-2; Doubleday & Co. (Dolphin); 1984; $6.95; 140p; TPB?. Home: 2600, 5200, CLCO, INTV, OD^2, VECT. Notes: The 11-year-old author reviews more than 80 video games available for the six different systems available at the time, and offers advice on strategy. Sudnow, David; _Pilgrim in the Microworld_; 0-446-51261-3; Warner Books; 1983; $15.50; 227p; HC. Arcade: MISSILE COMMAND. 2600: BREAKOUT, MISSILE COMMAND. Notes: The author does a psychological case study on himself as he becomes addicted to Breakout. Includes Sudnow's visit to Atari HQ to talk to the programmer, [Somebody?], but he had quit Atari by then so Sudnow spoke to [Somebody?], programmer of Super Breakout. Also has some good tips on playing the 2600 version of Breakout. (lkseitz) Sullivan, George; _How to Win at Video Games_; 0-590-32630-9; Scholastic; 1982; $1.95; 175p; PB. Arcade: ASTEROIDS, ASTEROIDS DELUXE, BERZERK, CENTIPEDE, DEFENDER, DONKEY KONG, FROGGER, GALAXIAN, GORF, MISSILE COMMAND, MS. PAC-MAN, PAC-MAN, SCRAMBLE, SPACE INVADERS, SPACE INVADERS II, TEMPEST. Home: 2600, INTV, OD^2, CHNF. Notes: To emphasize the importance of Pac-Man on classic video games, note that each of the above games is a section of a single chapter, except Pac-Man and Ms. Pac-Man, which are contained within their own chapter. It also covers the Atari 2600 Pac-Man and the Coleco table-top. Each games is described with a B&W illustration (not to scale), a brief description, and sections on the controls, scoring, and strategy & tactics. There is also a chapter on home systems, listing "the five companies that offer home video games" (Atari VCS, Intellivision, Odyssey^2, ActiVision [sic], and Channel F). Another on handheld and table-model games, and finally "Great Dates in Video Games", which includes the Arkie awards up to 1982, and a brief glimpse of the future. (lkseitz) Sullivan, George; _Screen Play: The Story of Video Games_; 0-723-26251-9; F. Warne; 1983; $10.95; 88p; [Format?]. Notes: Juvenile literature. Includes index. Traces the development of video games since 1966 when an electronics engineer named Ralph Baer invented and marketed the Odyssey home game system. Thaler, Mike; _The Pac-Man Riddle and Joke Book_; 0-671-46185-0; Pocket Books; 1982; $1.95; 122p; PB. Arcade: PAC-MAN. Notes: By "America's Riddle King." Children's book with simple black and white illustrations. (lkseitz) Uston, Ken; _Ken Uston's Guide to Buying and Beating Home Video Games_; 0-451-11901-0; Signet; 1982; $3.95; 675p; PB. Home: 2600 (76 games), ASTROCADE, CHNF, INTV, OD^2. Notes: Covers 180 games total. Uston, Ken; _Ken Uston's Home Video '83_; 0-451-12010-8; Signet; 1982; $2.95; 210p; PB. 2600: ASTEROIDS, ASTROBLAST, DEFENDER, FROGGER, MEGAMANIA, PITFALL!, PLANET PATROL, SPACE ATTACK, SUPER CHALLENGE BASEBALL, SUPER CHALLENGE FOOTBALL, SWORDQUEST, THRESHOLD, WORD ZAPPER. 5200: GALAXIAN, MISSILE COMMAND, PAC-MAN, SPACE INVADERS. CLCO: COSMIC AVENGER, DONKEY KONG, LADY BUG, VENTURE. INTV: ASTROSMASH, B-17 BOMBER, MAJOR LEAGUE BASEBALL, PITFALL!, SPACE BATTLE, SPACE HAWK, SPACE SPARTANS. OD^2: THE GREAT WALL STREET FORTUNE HUNT. Notes: The first chapter compares the home systems of the time: Atari VCS, Intellivision, ASTROCADE, Odyssey^2, Channel F (CHNF), ARCADIA-2001, ColecoVision, and Atari 5200. The second chapter rates *every* cartridge available for these systems at the time. This is done with charts listing the title, number of players possible, and manufacturer of each game, plus rating from 1 to 5 of "hand-eye coordination" and "mental challenge." The third chapter covers "The 20 Best New Games." Given for each game are "evaluation and basic objective," "scenario", "the boards," "controls," "facts you should know," and "strategies." The fourth chapter covers "The 5 Classic Games" in the same format as the third. (lkseitz) Uston, Ken; _Mastering Pac-Man_; 0-451-11758-1; Signet; 1981; $1.95; 128p; PB. Arcade: MAZEMAN, PAC-MAN, PUC-ONE. Notes: All about Pac-Man. B&W diagrams and seven patterns. Has one chapter on Puc-One and Mazeman, which were (illegal?) Pac-Man rip-offs, but no patterns for them. Also has one chapter on the Coleco table-top version, with patterns. (lkseitz) A special edition also exists. The differences are as follows: No ISBN; no price; on front cover, below Pac-Man it reads in bold yellow print "Exclusive Sunset House Edition". Contents same as original _Mastering Pac-Man_ - this is not the revised edition. (kingpong) Uston, Ken; _Mastering Pac-Man_ (revised edition); 0-451-11899-5; Signet; 1982; $2.50; 157p; PB. Arcade: PAC-MAN. Notes: Ken Uston's Pac-Man book, in an earlier edition, gave a standard Pac-Man pattern that does not work on the 7th and 8th key boards on an 'easy' machine, because the red monster is too fast then and moves far enough ahead to break the pattern. A later edition corrected this with what looked like an obviously hastily-added note. (arromdee) There are also copies (well, at least one) that say "special edition revised edition" on the cover. Shane Shaffer (kingpong) says, "my guess is that this was a book club edition of the book, so they just slapped a few words on the cover. (I have lots of non-game books that say stuff like 'X Book Club Edition'.) Seems to be more rare - I've found well over a dozen each of the original and the revised edition, but only one special edition. Actually, I found mine by accident." Shane later found the following additional differences between the two editions: 1) Revised edition: Cover, upper right corner reads "Signet blah blah $2.95". Special edition: Same place just says "$2.95". 2) Revised edition: 5 pages of ads for other Signet or Ken Uston products. Special edition: Those 5 pages are blank. (kingpong) Uston, Ken; _Score! Beating the Top 16 Video Games_; 0-451-11813-8; Signet; 1982; $2.50; 191p; PB. Arcade: ASTEROIDS, CENTIPEDE, DEFENDER, DONKEY KONG, FROGGER, GALAGA, GALAXIAN, MAKE TRAX, MS. PAC-MAN, PAC-MAN, QIX, SCRAMBLE, SPACE INVADERS, STAR CASTLE, STARGATE, TEMPEST. Notes: Has the following on each game: B&W illustrations of the controls and screen(s); basic objective; scenario; novice, good, and expert scores; controls; the board; characteristics, strategies, and other versions (if any at the time), which includes arcade sequels such as SPACE INVADERS PART II and ASTEROIDS DELUXE. Also has a very brief section on home systems and table-tops. This book is full of details on each game! (lkseitz) Video Game Books, Inc; _Playing Donkey Kong to Win_; 0-346-12584-7; Cornerstone Library; 1982; $2.50; 32p; PAM. Arcade: DONKEY KONG. Notes: Color illustrations. Contents same as any other how to win at Donkey Kong book. (kingpong) Video Game Books, Inc; _Playing Ms. Pac-Man to Win_; 0-671-45759-4; Wallaby Books; 1982; $2.25; 32p; PAM. Arade: MS. PAC-MAN. Notes: Color illustrations. Brief notes on each level. Patterns drawn in parts on separate mazes to help comprehension. Includes seconds monsters stay blue on each board. Has very, very basic description of algorithm used for monsters & fruit movement that might be useful if it's true. (lkseitz) Waterford, Van; _The Complete Book of Home Computer_; 0-8306-2423-6 (HC), 0-8306-2423-6 (PB); TAB Books Inc.; 1982; $[?]; 50p; HC, PB. Home: ASTROCADE, INTV. Notes: Covers APF Imagination Machine, Apple II & III, Bally Astrocade, Atari 400 & 800, Casio, Vic-20, Exidy Sorcerer, HP-85, IBM PC, Superbrain Video Computer System, Intellivison keyboard add-on, Challenger I and II, Quasar, Panasonic hand-held, PMC-80, TRS-80 I, III and CoCo, RCA single board, Rockwell International single board, Sinclair Z-80, and TI 99/4. Has lots of pictures, tech specs on most systems. Of interest to classic gamers mostly for the pictures and diagrams and info about the APF, the Bally Astrocade with Zgrass Keyboard, and Intellivision Keyboard Component. (sil) Webb, Frank; _The Sparrow Book of Video Games_; [ISBN?]; Sparrow[?]; 1982; $[?]; [?]p; PB. Arcade: [?] Notes: Cheesy obvious plagarism of _Score!_ and _How to Master the Video Games_; some pages have been directly copied. No indication of licensing, so I guess its a sort of ripoff. Covers the same games as most of the others. Does have some coverage of tabletop/handheld games as well though. (kalla) Weyn, Suzanne (writer) and Don Bluth Studios (illustrator); _Dragon's Lair Presents "Dirk the Daring Battles the Black Knight"_; 0-87135-003-3; Marvel Books; 1984; $0.99; COL?. Arcade: DRAGON'S LAIR. Notes: A Marvel Coloring and Activity book. Great addition to a collection. Red cover. (jmcdonald) Williams, Sally; _The Video Game Scorebook_; 0-425-05859-X; Berkely Books; 1982; no cover price; 78p; PB. Notes: This skinny paperback doesn't have much to it. It's just a collection of different charts and such to fill in about your arcade exploits. Includes scores to beat; daily, weekly, and monthly score log; record of on-going competition; strategy charts; and total games played. (lkseitz) Worley, Joyce; _Video Games_; [ISBN?]; Dell Publishing Co., Inc.; 1982; $0.69; 64p; PAM?. Arcade: ASTEROIDS DELUXE, BERZERK, CENTIPEDE, DEFENDER, DONKEY KONG, FROGGER, GALAXIAN, PAC-MAN, SCRAMBLE, SPACE INVADERS, TEMPEST, WIZARD OF WOR. Home: 2600, ASTROCADE, CLCO, INTV, OD^2. Notes: Contains instructions for playing arcade games as well as some hints on how to beat them (this is bottom of the barrel stuff here). Takes 3 pages out for home video game systems (basically just to say buy one if you like playing these kinds of games). No ISBN number, but it's #9280 in the series. (cdyer) Zavisca, Ernest, Ph.D. and Gary Beltowski; _Be A Home Video Game Superstar: Secrets To The Best Games For Your Atari VCS_; 0-516-08984-6 (cover), 0-832-62262-1 (title page); Delair Publishing, Inc.; 1983; no cover price; 247p; HC. 2600: ADVENTURE, ASTEROIDS, BARNSTORMING, BERZERK, CHOPPER COMMAND, COMBAT, DEFENDER, DEMON ATTACK, DODGE 'EM, FREEWAY, GRAND PRIX, KABOOM!, MEGAMANIA, MISSILE COMMAND, PAC-MAN, PITFALL!, PLANET PATROL, SPACE CAVERN, SPACE INVADERS, STAMPEDE, STARMASTER, SUPER BREAKOUT, WARLORDS, YAR'S REVENGE. Notes: This illustrated tome covers strategies, hints and solutions for games from Atari, Activision, Apollo, Imagic, and Spectravision. (sydtech) Zavisca, Ernest, Ph.D. and Gary Beltowski; _Break a Million at Pac-Man_; 0-8326-2257-5; Delair; 1982; $1.75; 64p; PB. Arcade: MS. PAC-MAN, PAC-MAN. Notes: Republished in hard cover as _Win at Pac-Man_. Zavisca, Ernest, Ph.D and Gary Beltowski; _Win at Pac-Man_; 0-517-388820; Greenwich House; 1982; $[?]; 64p; HC. Arcade: MS.PAC-MAN, PAC-MAN Notes: Originally published as _Break a Million! at Pac-Man_. (kingpong) [Author?] (writer) and Don Bluth Studios (illustrator); _Dragon's Lair presents "Dirk the Daring Battles the Crypt Creeps"_; [ISBN?]; Marvel Books; 1984; $0.99; [?]p; COL?. Arcade: DRAGON'S LAIR. Notes: Marvel coloring and activity book. See also: Suzanne Weyn. [Author?] (writer) and Don Bluth Studios (illustrator); _Dragon's Lair presents "Dirk the Daring Battles the Giddy Goons"_; [ISBN?]; Marvel Books; 1984; $0.99; [?]p; COL?. Arcade: DRAGON'S LAIR. Notes: Marvel coloring and activity book. See also: Suzanne Weyn. [Author?] (writer) and Don Bluth Studios (illustrator); _Dragon's Lair presents "The Magic Sword"_; [ISBN?]; Marvel Books; 1984; $0.99; [?]p; COL?. Arcade: DRAGON'S LAIR. Notes: Marvel coloring and activity book. See also: Suzanne Weyn. NO AUTHOR; _The Big Book of Kids' Lists_; 0-911-81866-9; World Almanac Publications (Ballantine Books); 1985; $[?]; 278p; [Format?]. Notes: Illustrated. Includes index. Over 250 lists provide miscellaneous information about topics from freckles to video games, amusement parks to breakfast cereals. NO AUTHOR; _Compute!'s First Book of Atari_; [ISBN?]; Small System Services, Inc.; 1981; $[?]; 188p; [Format?]. Notes: Illustrated. May not have any classic video game information. NO AUTHOR; _Pac-Man: An Activity Book_; [ISBN?]; Whitman; 1982; $0.99; [?]p; COL?. Arcade: PAC-MAN. Notes: Coloring, mazes, cut-outs, etc. A neat item. Cover is Pac-Man playing a Pac-Man arcade machine. (jmcdonald) NO AUTHOR (prepared by Market Research Division); _Personal Electronics_; NO ISBN; Fairchild Publications; 1983; $[?]; 59p; [Format?]. Notes: Chiefly tables. NO AUTHOR; _Q*Bert and His Friends Coloring Book_; [ISBN?]; Parker Brothers; 1983; $[?]; [?]p; COL?. Arcade: Q*BERT. Notes: Green cover with large "Q" on front. (jmcdonald) NO AUTHOR; _Q*Bert's Quazy Questions: A Riddle Book to Make You Laugh_; [ISBN?]; Parker Brothers; 1983; $[?]; [?]p; [Format?]. Arcade: Q*BERT. Notes: Blue; large "Q" on front; top is round like the "Q". (jmcdonald) NO AUTHOR; _Video Game Operator's Handbook_; [ISBN?]; Atari Corporation; [Date?]; $[?]; 80+p; [Format?]. Notes: (25 Apr 1995) Published by Atari and distributed exclusively through Atari Innovative Leisure, the "VIDEO GAME OPERATOR'S HANDBOOK" describes in 80+ pages how to understand and trouble shoot classic video games. This book was written to help amusement operators when video gaming was in its infancy AND assumes the reader has NO technical knowledge, NO test equipment and VERY FEW tools! Filled with great "tricks". High Quality, bound reprint $27.50 post paid by priority mail. Order from: E.W.Saunders P.O. Box 825 Tucker, GA 30085-0825 (twobitkid) NO AUTHOR; _Video Games and Human Development: A Research Agenda for the 80's: Papers and Proceedings of a Symposium Held at the Harvard Graduate School of Education, Cambridge, Massachusetts, May 22-24, 1983_; 0-943-48401-4; Monroe C. Gutman Library, Harvard Graduate School of Education; 1983; $[?]; 72p; [Format?]. Notes: [Info?] ------------------------------ Subject: 9. PERIODICALS _2600 Connection, The_; NO ISSN; Tim Duarte; 1 (Summer 1990)-present; quarterly (Summer 1990-Summer 1991), bimonthly (Sep/Oct 1991-present); $9.00/6 issues; varies 2-12p; NEWS. Covers: HOME (2600). Notes: STILL IN PRINT. BACK ISSUES AVAILABLE FROM PUBLISHER. From the Classic Atari Game Systems FAQ: The 2600 Connection is an excellent source of information about Atari video game collecting in general, including news, game reviews, interviews, and entertaining anecdotes. Rare and collectible games are frequently discussed. Classified ads in the Connection are relevant to all Atari game machines. Subscription price is $9 for a year's worth of bi-monthly issues. To subscribe send a check payable to Timothy Duarte to: The 2600 Connection c/o Tim Duarte P.O. Box 885 Mattapoisett, MA 02739-0885 For information on getting back issues, e-mail email@example.com. Or see http://www.geocities.com/TimesSquare/Lair/9260/ on the Web. _Activisions_; [ISSN?]; Activision; 1 (Fall 1981)-[Issue?] ([Date?]); quarterly; free; 4p (Fall 1981); NEWS. Covers: HOME (2600, [more?]). Notes: Ran through at least #7 (Fall 1983). _Arcade_; [ISSN?]; [?]; 1 (Summer 1982)-[Issue?] (Jul 1983); [Frequency?]; $[?]; [Format?]. Covers: Arcade, [Info?]. Notes: Might begin Feb 1983 instead. Name changed to _Electronic Entertainment_ in Sep 1983. _Atari Age_; 0731-5686; The Atari Club; v1n1 (May/Jun 1982)-v2n5 (Mar/Apr 1984); bimonthly; came with paid membership to the Atari Club; varies 16-36p; MAG. Covers: ARCADE, HOME (2600, 5200), COMPUTER. Notes: V2n4 was Nov 1983/Feb 1984. _Atarian_; [ISSN?]; Atari Corporation[?]; v1n1 (Jun 1989)-v1n3 (Oct 1989); bimonthly; $1.95; 30p?; MAG. Covers: HOME (2600, 7800, XE). Notes: It's a pretty cool magazine that focuses on the 2600, 7800, and XE. There are interviews with Nolan Busnell and Gary Kitchen. Reviews of Secret Quest, Karateka, Dark Chambers, and lots of other games. (slam) _Atari Force_; NO ISSN; DC Comics, Inc.; 1 (Jan 1984)-20 (Aug 1985); monthly; $0.75; 32p; COM. Covers: ATARI FORCE. Notes: Comic book based on the five original Atari Force mini-comics packaged in certain Atari 2600 cartridges. It takes place approximately 20 years later. It features two children of the original Atari Force, Martin Champion from the original team, several aliens, and the Dark Destroyer in a more human form as the villain. (lkseitz) See also: _Atari Force Special_ (periodical) and _Star Raiders_ by Elliot S! Maggin (book). _Atari Force Special_; NO ISSN; DC Comics, Inc.; 1 (1986); one-shot; $2.00; 48p; COM. Covers: ATARI FORCE. Notes: See _Atari Force_ above. See also: _Atari Force_ (periodical) and _Star Raiders_ by Elliot S! Maggin (book). _Blip_; NO ISSN; Marvel Comics Group; 1 (Feb 1983)-7 (Aug 1983); monthly; $1.00; 32p; COM. Covers: ARCADE, HOME. Notes: Marvel tried to get in on the video game fad. As you can see, it didn't last long. Despite the size, this was a magazine and not a comic book. It was aimed more at younger readers than adult, but is still enjoyable. It also has some good cartoons. (Did you know that all Donkey Kong wanted was for someone to scratch behind his ears? 8-) (lkseitz) _Colecovision Experience_; [ISSN?]; Coleco[?]; v1n1 (Fall/Winter 1983)-[Issue?] ([Date?]); quarterly[?]; $1.00 (v1n1), $2.00 (v1n2-v1n3); 16p; MAG. Notes: Avaliable only by joining club. Also came with two schoolbook covers, an 8 1/2 by 11 sheet containing assorted stickers, a t-shirt iron on, a score sheet, and a club card with a neato moving display! (gaglenn) Lasted through at least v1n3 (Winter 1984). _Computer Entertainer_; [ISSN?]; [Publisher?]; [Issue?] (Apr 1984)-[Issue?] (Jul 1990); [Frequency?]; $[?]; [?]p; [Format?]. Covers: COMPUTER. Notes: Was _The Video Game Update_. _Computer Entertainment_; 0730-6687; Reese Publishing Co.; v3n5 (May 1985)-v3n8 (Aug 1985); monthly; $2.95; 84p (Jun 1985), 82p (all others); MAG. Covers: ARCADE (one regular column), COMPUTER. Notes: One issue has another article about arcade games that didn't make it. (sroney) Was _Electronic Games_, which was restarted in Oct 1992. _Computer Fun_; 0746-0546; Fun & Games Publishing, Inc.; v1n1 (Apr 1984)-v1n2 (May 1984); monthly; $2.50; 80p (Apr 1984), 88p (May 1984); MAG. Covers: HOME, COMPUTER. Notes: Primarily covers computer games, some reference to cartridges, especially 5200, but also 2600, CLCO, INTV (minimal, however). (sroney) Was _Electronic Fun with Computers & Games_. _Computer Games_; NO ISSN; Carnegie Publications Corp.; v?n? ([Date?])-[Issue?] ([Date?]); "six times a year"; $2.95 (Feb 1984), $3.00 (Jul/Aug 1984), $3.50 (Jan/Feb 1985); 76p (Feb 1984), 68p (Jul/Aug 1984 & Jan/Feb 1985); MAG. Covers: ARCADE, COMPUTER. Notes: Published through at least v3n5 (Jan/Feb 1985). Some issues included and/or apparently used to be _Video Games Player_. Feb 1984 is v2n4; Jul/Aug 1984 is v3n3; Jan/Feb 1985 is v3n5. _Creative Computing Video & Arcade Games_; [ISSN?]; Ahl Computing, Inc.; v1n1 (Spring 1983)-[Issue?] ([Date?]); three times/year; $2.95; 128p; MAG. Covers: ARCADE, HOME, [more?]. Notes: Lasted through at least v1n2 (Fall 1983). _Digital Press_; NO ISSN; Digital Press; 1 ([?] 1991)-present; bimonthly; $10/6 issues; varies 14-34p; NEWS. Covers: HOME. Notes: STILL IN PRINT. BACK ISSUES AVAILABLE FROM PUBLISHER. You can contact Digital Press at: Digital Press 44 Hunter Place Pompton Lakes, NJ 07442 Or e-mail firstname.lastname@example.org. Or on the Web at http://www.digitpress.com. _Electronic Entertainment_; [ISSN?]; [Publisher?]; [Issue?] (Sep 1983)-[Issue?] (Mar 1984); [Frequency?]; $[?]; [?]p; [Format?]. Covers: [Info?] Notes: From Playboy. _Electronic Fun with Computers & Games_; 0746-0546; Fun & Games Publishing, Inc.; v1n1 (Nov 1982)-v2n5 (Mar 1984); monthly; $2.50; 80p (Mar 1984), 100p (all others); MAG. Covers: ARCADE, HOME, COMPUTER, HANDHELD. Notes: Name changed to _Computer Fun_ in Apr 1984. _Electronic Games_; 0730-6687; Reese Publishing Co.; v1n1 (Winter 1982)-v3n4 (Apr 1985); bimonthly (Winter 1982-May 1982), monthly (Jun 1982-Dec 1983), bimonthly (Jan 1984-Sep 1984), monthly (Oct 1984-Apr 1985); $2.95; varied 82-138p; MAG. Covers: ARCADE, HOME, COMPUTER, HANDHELD. Notes: The very first video game magazine. The name was changed to _Computer Entertainment_ with the May 1985 issue. (wal) _Electronic Games_ started out by covering "Videogames, Computer Games, Stand-Alone Games, and Arcades". This held true for the majority of the its history, but the focus was almost strictly computer games during the last several issues. Coverage of coin-op arcade games seems to have dropped off about half way into the history of the magazine. (blair) _Electronic Games_ was restarted in Oct 1992. _ENTER: The World of Computers and Electronic Games_; 8750-0450; Children's Television Workshop; v1n1 (Oct 1983)-[Issue?] (Mar 1985?); ten issues per year; $[?]; [?]p; MAG. Covers: HOME, COMPUTER. Notes: Beginning with March 1984 issue, name changes to _ENTER: The World of Computers and New Technology_, although some non-computer home video game coverage continues. While not as devoted to home games as other game specific mags of the time, I like this magazine. Lots of good pictures and interesting/fun articles. (jmcdonald) _Hi-Res_; [ISSN?]; [Publisher?]; [Issue?] (Winter 1983)-[Issue?] (May 1984); [Frequency?]; $[?]; [?]p; [Format?]. Covers: [Info?] Notes: [Info?] _Intellivision News_; NO ISSN; Mattel Electronics; 1 (Spring 1982[?])-6 (Fall 1983); quarterly; came with Intellivision Game Club membership; 4p; unique (see below). Covered: HOME (INTV). Notes: 1-3 are printed B&W on 11x17, non-glossy paper. (robinson) 4-6 were one sheet of glossy paper, printed in color, 26x17, folded to 6 1/2 x 8 1/2. (sroney) Winter 1983 was 4 and Fall 1983 was 6. _JoyStik_; [ISSN?] (LCCN sf93-91365); Publications International, Ltd.; v1n1 (Sep 1982)-v2n3 (Dec 1983); "six times a year"; $2.95; 64p; MAG. Covers: ARCADE, HOME, COMPUTER. Notes: V2N3 is also my last issue. I had a subscription and was still in the business at that time, so I think it probably folded. (sroney) Evidence (above) strongly suggests that v2n3 (Dec 1983) was the last issue. Color. Many screen shots. By the same publisher who did the Consumer Guide books. _Ken Uston's Newsletter on Video Games_; [ISSN?]; New American Library, Inc.; [Issue?] ([Date?])-[Issue?] ([Date?]); [Frequency?]; $9.95/year; [?]p; NEWS. Covers: [Info?] Notes: Advertised in back of _Ken Uston's Home Video '83_ and _Score!_. Unkown if it was ever actually published. _The Logical Gamer_; [ISSN?]; Logical Gamer Publications; v1n1 (Aug 1982[?])-[Issue?] ([Date?]); monthly; $1.50; 20p; unique (newsprint, double size). Covers: HOME. Notes: Lasted through at least v1n4 (Nov 1982). _Numb Thumb News_; [ISSN?]; Imagic; 1 ([Date?])-[Issue?] ([Date?]); [Frequency?]; $[?]; [?]p; NEWS. Covers: HOME (2600), [others?]. Notes: Available only by joining club. Lasted through at least #2. _Odyssey^2 Adventure Magazine_; [ISSN?]; [Publisher?]; 1 (Winter 1982)-[Issue?] ([Date?]); quarterly; $[?]; 16p; NEWS. Covers: HOME (OD^2). Notes: I can recall the blocky masthead made from characters in the O2 set in gradient colors; box art from newish games gracing the cover. They had short previews on the Imagic titles (Demon Attack and Atlantis, which I never saw), pen-pal sections, special offers (like the Attack of the Timelord/frisbee bundle), general propaganda, and the occasional feature. The best one that I can remember is a phonetic guide to typing in words and sentences that Type and Tell for The Voice module to pronounce. (jfolkers) Lasted for at least three or four issues. _Play Meter_; [ISSN?]; [Publisher?]; [Issue?] ([Date?])-[Issue?] ([Date?]); [Frequency?]; $$$[?]; [?]p; [Format?]. Covers: ARCADE. Notes: Arcade industry trade magazine. _RePlay_; [ISSN?]; [Publisher?]; [Issue?] ([Date?])-present; [Frequency?]; $$$[?]; [?]p; [Format?]. Covers: ARCADE. Notes: STILL IN PRINT. Arcade industry trade magazine. For subscription information, contact: Replay Magazine P.O. Box 2550 Woodland Hills, CA 91365-9644 (818) 347-3820 _Star Tech Journal_; [ISSN?]; [Publisher?]; [Issue?] ([Month?] 1979)-present; monthly; $81/year; 24p; MAG?. Covers: ARCADE. Notes: STILL IN PRINT. Star Tech Journal covers the coin-operated entertainment industry from a service/technical point of view. Published monthly since 1979, when electronics entered the coin-op game arcades, it is considered the operator's bible. (startech) _Video & Arcade Games_ (see _Creative Computing Video & Arcade Games_). _Video and Computer Gaming Illustrated_; 0739-4373; Ion International, Inc.; 13 (Jan 1984)-14 (Mar 1984); bimonthly; $2.95; 82p; MAG. Covers: ARCADE, COMPUTER, HOME. Notes: Was _Videogaming Illustrated_. [Info?] _Video Entertainment_; [ISSN?]; [Publisher?]; [Issue?] ([Date?])-[Issue?] ([Date?]); [Frequency?]; $[?]; [?]p; [Format?]. Covers: [Info?] Notes: Formerly _Video Swapper_. Oct 1982 issue exists. _Video Games_; 0733-6780; Pumpkin Press Inc.; 1 (v1n1, Aug 1982)-21 (v2n9, Fall 1984); bimonthly (Aug 1982-Dec 1982), monthly (Jan 1983-May 1984), quarterly (Fall 1984); $2.95 (1-18), $2.50 (19-21); 84p (Dec 1982), 106p (Feb 1983), 82p (all known others); MAG. Covers: ARCADE, HOME, COMPUTER, HANDHELD. Notes: This was a full color magazine. In had many photos of cabinets, consoles, handhelds, and screens. Beginning with the March 1983 issue, the back page had stats on the best selling home games, top earning arcade games, and selected scores from the Twin Galaxies International Scoreboard. This magazine is of no relation to the later _VideoGames_ (one word) magazine. (lkseitz) _Video Games Player_; [ISSN?]; Carnegie Publications Corp; v1n1 (Fall 1982)-[Issue?] (1983?); "six times a year"; $2.95; 66p; MAG. Covers: HOME, [more?]. Notes: Apparently became _Computer Games_. Aug/Sep 1983 is v2n1. [Info?] _Video Game Update, The_; [ISSN?]; No Hollywood; v1n1 (Apr 1982)-v2n12 (Mar 1984); monthly[?]; $2.50; 16p; NEWS. Covers: HOME, COMPUTER. Notes: Name changed to _Computer Entertainer_ in Apr 1984. _Videogaming Illustrated_; 0739-4373 (LCCN sn83-8303); Ion International, Inc.; Aug 1982-Dec 1983; "bimonthly in Feb, Apr, Jun, Aug, Oct, Dec"; $2.75 (Aug-Oct 1982), $2.95 (Feb 1983); 66p (Aug-Oct 1982), 74p (Feb 1983); MAG. Covers: ARCADE, HOME. Notes: Color and B&W. Name changed to _Video and Computer Gaming Illustrated_ in Jan 1984. _Video Swapper_; [ISSN?]; [Publisher?]; [Issue?] ([Date?])-[Issue?] ([Date?]); [Frequency?]; $[?]; [?]p; [Format?]. Covers: [Info?] Notes: The Apr 1982 issue was either vol. 13 or #13. Name changed to _Video Entertainment_ somewhere between Apr and Oct 1982. [Was this magazine actually dedicated to video games?] _Vidiot_; [ISSN?]; Creem Magazine; 1 (Sep/Oct 1982)-[Issue?] ([Date?]); bimonthly?; $[?]; 50p; MAG?. Covers: [Info?] Notes: A "Creem special edition." Lasted until at least the Jun/Jul 1983 issue. (Yes, the months don't work out correctly that way. Something happened between the Sep/Oct 1982 and Feb/Mar 1983 issues.) ------------------------------ Subject: 10. THANKS Thanks to Galen Komatsu for allowing me to take over, Gregg Woodcock for the tons of information he provided, Terry Carroll (email@example.com) for allowing me to use a modified version of the wonderful disclaimer from the Copyright FAQ, Andrew K. Heller (firstname.lastname@example.org) for allowing me to use the _2600 Connection_ excerpt (written by Ted Drude) from the Classic Atari Game Systems FAQ, Leonard Herman (email@example.com) for publishing _Phoenix_ with a bibliography from which I could get some information on periodicals, and the following for their contributions (whether they know it or not). Please note that due to the age of this document, I cannot guarantee the accuracy of their e-mail addresses. aadavis Alan Davis (firstname.lastname@example.org) arromdee Ken Arromdee (email@example.com) beedham Jeff Beedham (firstname.lastname@example.org) blair Ken Blair cdyer Clint R. Dyer (email@example.com) chart Curtis Hart (firstname.lastname@example.org) clint Clint Cummins (clint@leland.Stanford.EDU) digitpress Digital Press (email@example.com) dmccorm1 Al McCormick (firstname.lastname@example.org) gkomatsu Galen Tatsuo Komatsu (gkomatsu@Hawaii.Edu) gaglenn Gordon Glenn (email@example.com) genelog Jonathan H. Davidson (firstname.lastname@example.org) jaime Jaime Villacorte (email@example.com, firstname.lastname@example.org) jfolkers Jonathan K. Folkers (email@example.com) jlodoen Jeff M Lodoen (firstname.lastname@example.org) jmcdonald Joey McDonald (Joey.McDonald@icon.genesplicer.org) junkster James Hague (email@example.com) J.Yeates John Yeates (J.Yeates@susx.ac.uk) kalla Walton C. Gibson (firstname.lastname@example.org) kingpong Shane Shaffer (email@example.com) lkseitz Lee K. Seitz (firstname.lastname@example.org) mvcooley Matt Cooley (email@example.com) nueb0001 Shawn Nuebel (firstname.lastname@example.org) parrot Thomas Edney (email@example.com) rhino Ryan Evans (firstname.lastname@example.org) robinson Keith Robinson rolenta Leonard Herman (email@example.com) rbarbaga Ralph A. Barbagallo III (firstname.lastname@example.org) sil Darin Powell (email@example.com) slam Michael Glicksman (firstname.lastname@example.org) smedley Dan Mazurowski (email@example.com) SMTC474 Joshua See (SMTC474@uoft02.utoledo.edu) sroney Stephen Roney (firstname.lastname@example.org) startech Star Tech Journal (http://www.cyberenet.net/~startech/) sydtech Scott Butler (email@example.com) tclancy Timothy J. Clancy (firstname.lastname@example.org) tim Tim Smith (email@example.com) twobitkid (firstname.lastname@example.org) VGR VGR (Craig Pell) (email@example.com) wal William A Lucy (firstname.lastname@example.org) woodcock Gregg Woodcock (email@example.com) xtarelex Tony Miller (firstname.lastname@example.org)