
As the era of 16-bit gaming comes to an end, Killer Instinct for the SNES shows it isn't time to throw in the towel, yet.
- With 3DO, Atari Jaguar, and Sega Saturn already on the market; the release of Sony's PlayStation mere days away; and Nintendo's Ultra 64 slated for release April of next year, there is no question that the 16-bit era is drawing to a close. As software companies and development houses turn their attention to the next generation systems, it can only be expected that support for the 16-bit systems will slowly dwindle. With the end in sight, however, there are still a few titles that really go to show that "it ain't over till it's over!"
![[photo]](killer2.jpg)
- One such title is Killer Instinct for the SNES. This whopping 32-meg cart packs in ray-traced graphics, orchestrated music with real voice, and awesome moves - combos, ultras, danger moves and face-against-the-glass ending moves.

Is it the arcade? ...not really. All of the cinemas have been stripped, or converted to cheezy Mode-7 bitmap manipulation. The 3D-type levels, such as the rooftop scene, have been converted to flat, 2D representations, and the one-player battles seemed less-than challenging.
- This aside, however, Killer Instinct is unquestionably one of the truley great 16-bit games. There is no doubt that this title takes full advantage of every last ounce of the system. While it may seem tough to compete with the stunning 32-bit 3D fighting games such as Virtua Fighter 2, Tohshinden, and Tekken soon to be released, Killer Instinct is painfully addictive. With game play like this on 16-bit, I can't wait to see what they do with Killer Instinct 2 on the Ultra 64 next year.
-Salamander
(08/95)
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