The Final Word game review
Another NES classic makes its way to the world of 16-bit in Super Double Dragon, for play on the Super Nintendo Entertainment System. Fight alone or team up with a friend to form the ultimate martial arts fighting team in this side-scrolling fight game. Hair pulls, shoulder throws, flying roundhouse kicks, and a multitude of other incredible moves help to complete an arsenal worthy of only the top martial art brothers-the Double Dragon.
Oh thank God. With more button combinations than the national debt, Double Dragon on the old 8-bit was getting crazy. Now with added control, and even more moves, Super Double Dragon is a success. Nice backgrounds and that Double Dragon feel are all there. I loved it! Good solid sequel.
This is what Double Dragon was meant for. A two-player simultaneous slaughter fest. What could be more exciting than getting a friend and trashing a gang of weapon toting thugs. Now there are finally a wide variety of moves without the complicated button patters. Very nice graphics and a long involving quest. The music is pretty good. Another one of those "classics" for sure!
This is your average fight game. Good graphics and really neat character moves make this game great to watch and fairly fun to play. I definitely liked the fact that you have more buttons to use than earlier versions on the NES. I also like the power-up feature that gives your moves varying levels of complexity. The two-player team-up action is pretty fun also.
MORE BUTTONS. That is exactly what the NES versions were missing. Although really little more than a well embellished rehash of the original, the SNES controller really makes a difference. The extra buttons allow you to actually put together intelligent move combinations and have a halfway chance in hell of knowing what you're doing. Very nice conversion to the SNES.
|>>>>> 79.0/100 <<<<<||????||R.I.P.||Salamander|
Originally appeared Vol 1, Iss 5 (12/92-01/93)